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Outside of the
Gaming World: Square's
Risks and Failures
By: wsim
Square has been best known for its outstanding work and success in
the RPG realm of things, but some of you may not be a ware
that they have also tried to do various projects away from just videogames.
I'm not entirely surprised that the vast majority of people who do know FF
have not really heard much about some of their entries in the animation
scene for instance. On record, Square has officially produced two
short-lived anime series that revolves around the FF universe, however they
weren't really based on any game in the series with the exception of FFV.
Their first attempt at breaking through the anime scene was when they
released FF: Legend of the Crystals in Japan around 1994, which also saw a
future US release in 1998. It was largely based on the setting of FFV in th e
distant future. However, it was a rather mediocre anime and it wasn't
anything impressive or special when compared with many other series. Square
tried to redeem itself again when they released their new FF-related anime
in FF Unlimited in 2003. It only aired for 25 episodes due to poor ratings
and a general lack of interest from viewers. Unfortunately, while it had
some decent aspects, the overall production was lacklustre and never
developed the appeal that Square hoped it would receive. I'm not sure if
Square would ever want to try another crack at the anime scene again but
given their poor track record in their previous two animes, things seem
doubtful. Maybe they just don't have the right group of people to produce
an intriguing anime series.
Then
there is Square's infamous disaster in the movie arena. With some fanfare
and hype among gamers in general, Square released a CG-based action movie
called Final Fantasy: The Spirits Within. It was not based on any FF games
and only offered a few faint referenc es
and hints of the actual franchise that were hard to find and recognize. The
movie turned out to be more of a science-fiction based action thriller than
any real sense of urgency and the drama found in typical RPG storylines.
There was very little development between most of the main characters and
despite wooing some big-name voice acting talents, the movie happened to be
one of the biggest flops in US film history. With a very high development
cost, the movie needed to have some strong box-office sales in order to
break even, let alone make a profit. The CG is quite impressive in the film
but it came at a very risky and high price. The movie didn't have very good
sales in North America and Square pictures went out of business. You can
safely say that after this disaster, Square does not have any future plans
on entering the film market again.
It is
true that some of Square's other non-RPG related game titles haven't
received the best of reviews either. Their 3D fighting title, Ergheiz is
mediocre and the fighting engine is very sluggish. FFVII: Dirge of
Cerberus, which is an action-based shooter starring Vincent, received
cautious and average reviews across most of the major Japanese gaming
magazines. However, if we look ahead to what Square has done recently then
you can have some confidence that Square is always trying to innovate and
produce new ideas of creativity among their company. In the corporate
world, there is risk and reward. Unfortunately for Square, most of the time
it has turned out to be quite a poor result. But this is a company who owes
its entire foundation and prolonged existence/success on risk. For those
that remember, Final Fantasy I was supposed to be Square's final game title
and the company devoted its entire efforts and budget to making that game as
successful as it could be. The game sparked the growth of the FF series and
salvaged Square as a whole. Don't expect Square to give up on their
"risk-taking" history and roots. Without ambition and taking risks, Square
and Final Fantasy may not be here today. As the old saying goes: "If you
fail, try and try again till you get it right". For all of Square's
failures, they have been more than successful and influential enough to
carry on and continue.
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