QuickNavigation - FF Odyssey Final Fantasy I
(Last updated on 11/14/2007)

 

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By: wsim

Introduction

     This game doesn't need much of an introduction, it was the game that started it all, as they say.  Final Fantasy was the game that started off one of the great franchises in gaming history.  The game happened to be quite good for it's time period and was a bit more in-depth than the usual storylines that existed in RPG games throughout the time period or found earlier.  However, it still pales in comparison to the current RPGs of today, which is expected as this game is pretty much over 13 years old since it was initially released for North America.  However, it was originally released for the Famicom in 1987 for Japan.  The game was developed under the circumstances that Squaresoft was in real trouble and this was supposed to be their final and best effort for the time period.  Never in Sakaguchi's wildest dreams would he realize that the original Final Fantasy would be a breakthrough for RPG games in general and be the birth of a great franchise in the gaming genre.  Yet, that is what happened, now as we compare the likes of FFX or such, the difference is astounding, yet many of the basic elements remain the same.  As I review this game, it is pretty interesting to see how the series has grown and progressed over the past decade and a bit.

Full Story (Spoilers)

     The world is decimated by strange factors involving the 4 elemental Crystals, Fire, Earth, Wind and Water.  Apparently, something or someone has messed around with them.  The evil Garland, a rebellious soldier, kidnaps the Princess of Coneria and takes her captive, much to the worry and dismay of the King.  He finds the 4 chosen "Warriors of light" and gets them to save the Princess from Garland.  As they save the Princess, they soon realize later on that Garland is under the service of another evil being and it does involve the 4 Crystals.  The Light warriors discover that the world itself is in disarray, mainly due to the weakening light of the crystals which are causing the elements of Fire, Earth, Wind and Water to roam free and they are not working in correct order.  Along the way, the warriors help cure the Prince of an Elf Kingdom from an illness and help out various towns and people in their quest.  Eventually, they see the Dragon King, Bahamut and he grants them access to greater powers in order to defeat the dark menace, Chaos, who is responsible for the plight of the world.  Finally, as they obtain the 4 orbs and relight the crystals again, they set out to encounter Chaos in which the battle would determine the fate of the entire world and it is their destiny, in the end.

Analysis/Ratings
 -Graphics
 -Gameplay
 -Storyline
 -Sound
 -Fun Factor
 -Overall
 -Ratings

Graphics

     For it's time, the graphics were solid and there really wasn't much to complain about during the NES days.  The graphics were updated to the 16-bit era for the Wonderswan colour version of the game and they were easier on the eyes, nevertheless, it was good enough for it's overall purpose.  While it is true that Square could have done more to the actual graphics for the PSX version of FFI in Final Fantasy Origins, the SNES-era graphics were good enough for most people.  The FMV sequences in the FFO version of FFI was pretty impressive to say the least, they didn't make it as choppy or low-quality as the PSX version of FFIV in FF Chronicles.  Not too much more that you could ask for, no matter what version of FFI you do manage to play.



Gameplay

     You would need some patience as money can be a bit slow in the early going and such.  Not to mention that a good portion of the game is spent wandering around and levelling up your characters as they are extremely weak and not very useful in the early going of the game.  In the remakes, you can now run, which is a good thing and a nice improvement over the original NES version.  The systems are the basics that make up any RPG game, such as fighting to gain EXP points, buying items, weapons and armor and of course casting magic spells and so forth.  For it's time, there wasn't really much need for any real depth in the system itself.  Though, I admit that the pacing of Final Fantasy I was a little slow, since a good portion of the game, no, the majority is really spent levelling up and buying stuff, instead of advancing through the storyline, or lack of, that is.  One really big bug or glitch that I have noticed and experienced, not sure if it's ever happened to you before but when playing the import WSC version of Final Fantasy, there was a point when I got a bottle as a key item and I messed up and used it at the wrong place.  Going back to the original place where I did buy the item, it costs 50,000g, the bottle was gone and there was no place in which I could get it again.  Thus, I was screwed so remember to save often and be very careful.  Still, for someone going through the game for the first time, glitches like this can be absolutely killer as you can't progress through the storyline if you miss out on key items and such.  Thus, you probably have to start again if you get this glitch and realize that you can't get access through the submarine later on.  It seemed weird, I'm honestly not sure if this is a known glitch or bug in the game itself but I swear that it happened to me once.

Storyline

     There isn't really too much to say here, for it's time it was wonderful but clearly it is now dated by today's standards.  There isn't much depth to it but anyhow, the story is about 4 anonymous "Light warriors" who set out to rescue the Princess of Coneria from the evil Garland, a rebellious solider who is under the service another dark being.  The Light warriors find out that the world is screwed up due to the weakened light of the crystals which are causing the 4 elements (Fire, Earth, Wind and Water) to go on a rampage.  The warriors set out to find the orbs and relight the crystals, to find out who is exactly behind this madness.  Eventually, the Light warriors find out that the evil "Chaos" is behind the despair of the world itself.  They set out to defeat him and restore stability and peace to the world, once again.


Sound

     Fairly impressive soundtrack.  The remade versions have remixed versions of the original NES tracks, making them sound even better than before.  While a lot of places seem to have repeated tracks, such as many of the dungeons and every single town and such, the overall impact and feel of the music manages to serve it's purpose.  There wasn't too many mediocre or songs in the game that I really hated, a big plus in any RPG game.  Not only that, the influence on FFI was so great that many of the themes in the original game went on to become remixed or remade in many of the FF series next nine instalments.  FFI was the corner stone of what eventually shaped the overall influence of the FF series for years to come.  You will probably remember more about FFI's music than the actual storyline, that is something to keep in consideration.

Fun Factor

     A pretty fun game for it's time, though I honestly doubt that you will be replaying this one more than two or three times, tops.  The storyline is interesting enough to keep you interested for the first time through but after that, it really lacks the depth of future FF games to really be much of a factor.  The game is short but it does take it's toll, considering that you have to spend a lot of time levelling up and buying new equipment compared to most of the later RPG games.  The characters have zero depth as they are all based on classes only and have no distinct personality but that is to be expected for such an old game.  I believe that the fun factor is average for it's time, it wasn't really anything special in my opinion, unless you like to spend most of the game battling enemies over and over again, the game probably isn't worth more than 2-3 flythrough at the absolute maximum.

Overall

     A very good RPG game for it's time period, paving the way for more sophisticated RPG games to come in the future.  The original Final Fantasy changed the entire genre and was a pretty impressive piece of work, considering that the original company, Squaresoft was planning this as a final project.  The success of the original FF exceeded their most optimistic expectations and thus, demand was enough for future FF games to be made.  Since then, Square has never looked back and Final Fantasy continues to be their flagship franchise as well as being one of the biggest names in the RPG genre to date.  The soundtrack was fairly impressive and it's influence on future FF games was extremely great, now that you come to think about it.  With solid graphics for it's time period, the game doesn't really have too many low points.  There was that weird glitch explained earlier in the gameplay section of this review for the WSC, but otherwise, I don't see anything wrong with the game.  The only real problem is that the characters really lack any depth at all and the storyline is fairly straightforward.  Though, it is kind of excusable considering how long ago the game was made.  The gameplay is very simple and contains all the basic elements of any RPG game.  The real problem, especially for casual gamers is that the pacing of the game itself is not great and you will have to have a lot of patience on your hands as you will have to spend a good portion, maybe the majority of the game levelling up and buying stuff, that in itself seems to take quite a bit of time.  If you can get over that and the really dated graphics and lack of storyline, then the game is pretty good in it's own right.   

Ratings (Compare w/ other games)

GRAPHICS: 8.5/10  8.5 Considering that this game was made in the NES days, the graphics for it's time were solid and impressive.  Yes, they may seem incredibly dull in today's standards but if you played this game back in the late 80's when it was first released, you would realize that it was an achievement in it's own right.  There isn't too much more you could ask for, even in the 16-bit remake versions of FFI for the Wonderswan colour and the PSX.
GAMEPLAY: 14/20  7 Simple, yet easy to use.  It provides many features that are the standard fare for any RPG game.  The only real problem is the pacing of the game doesn't seem that efficient.  A lot of time is spent levelling up and I mean a lot.  While it gets tiresome after awhile, this is a more deeper RPG game than what preceded it in the past.  Casual gamers might not exactly like fighting battles over and over again though, but considering that this was an older RPG game, it is decent, though, it could've been a bit better in my mind.
STORYLINE: 16/20  8 The storyline, while it is rather dull, it is pretty solid for it's time period.  A simple story about 4 warriors in their quest to restore the crystals back to their former power and to set out to stop the menace behind the world's despair.  It went beyond the simple "save the princess" formula, used over and over in RPGs prior to this one.  Consider it a start of a new beginning for RPG games.
SOUND: 9/10  9 The original FF soundtrack was probably the most influential in the entire series for games to come.  While there wasn't exactly a great variety of music in the game as all the towns and many of the dungeons have the same themes, the fact is that many of the tracks found in FFI were remixed and redone in the future instalments of the FF series.  There are some memorable tracks in the original FF that you may recall, for that, the music in FFI was probably one of the best parts of the game itself.
FUN FACTOR: 7/10  7 It was not that bad for it's time, in terms of fun factor.  Though, I honestly believe that you wouldn't bear playing this game more than 2-3 times after finishing the game.  The storyline is interesting but it does lack depth to keep you really interested and a lot of time is spent levelling up and buying new equipment.  Actually, the majority of the game is spend levelling up, especially early on, since your characters aren't exactly that useful to begin with.  Above average in terms of fun factor, but otherwise, nothing that impressive.
 
OVERALL: 54.5/70  7.8 For it's time, Final Fantasy was a very impressive RPG to say the least.  Even now, while it is horribly dated, the game itself is fairly influential and changed the entire genre.  Squaresoft was planning to make this their final project after realizing that their company was down in the dumps, or heading in that direction.  The game was a combination of both hard work and impressive efforts and Squaresoft started to get better after the release of FFI.  In fact, the game was such a success, that it made way for future instalments of the series.  Besides a few minor flaws, the game is pretty much all you can ask for it's time.  Nuff said.

Wonderswan Remake

     The Wonderswan remake consists of updated graphics and designed for a handheld system.

Cell Phone Remake

Japan
     Designed exclusively for the 900i series phones (Japan only), and released on March 1, 2004, an inexpensive download can make one of these phones play this game (similar to the Wonderswan remake).  Some other neat features include wallpapers, and character plays.  Visit http://www.square-enix.co.jp/mobile/ff/index.html for more information.  The phone itself can be found at http://panasonic.jp/mobile/p900i/index.html.

North America
     (not available yet, but it has been announced)

 
 

 

 

   
   
Contents  
Introduction  
Full Story (Spoilers)  
 Analysis/Ratings  
Release Information  
 Character Classes  
 Artwork Gallery  
 World Maps  
Wonderswan Remake  
PlayStation Remake  
Cell Phone Remake  
GBA Remake  
Armor  
Magic  
Weapons  
Screenshots  
   
   
   
   
   
Hosted By
 

 

 
 

Release Information

(Japan)
December 18/1987


(North America)
July 12/1990


(Japan)
December 9/2001


Courtesy of:
Sadikyo

(Japan)
October 31/2002



















World Maps

(Small)

(Medium)

(Large)

 
 
 
     
 
  Artwork Gallery

Screenshots