QuickNavigation - FF Odyssey Final Fantasy I Magic
(Last updated on 11/14/2007)

 

FFXI Gil Guide
Cheap FFXI Gil


Black Magic lvl 1

- Fire (Hits one enemy for 10-40 damage)
- Lit (Hits one enemy for 10-40 damage)
- Lock (Slight increase in hit % for all characters)
- Sleep (Puts all enemies to sleep)
 

Black Magic lvl 2 

- Darkness (Blinds all enemies)
- Ice (Hits one enemy for 10-80 damage)
- Slow (Decrease in enemy’s speed)
- Temper (Increase in one character’s damage)
 

Black Magic lvl 3   - Fire2 (Hits all enemies for 30-120 damage)
- Hold (Paralyzes one enemy)
- Lit2 (Hits all enemies for 30-120 damage)
- Lock2 (Increases all characters hit %)
 
Black Magic lvl 4   - Confuse (Makes all enemies attack each other)
- Fast (Increases one character’s hits by 2X)
- Ice2 (Hits all enemies for 40-160 damage)
- Sleep2 (Puts all enemies to sleep)
 
Black Magic lvl 5    - Bane (Chance to kill all enemies)
- Fire3 (Hits all enemies for 50-200 damage)
- Slow2 (Decreases all enemies speed)
- Warp (Go up one level in a dungeon)
 
Black Magic lvl 6     - Lit3 (Hits all enemies for 60-240 damage)
- Quake (Chance to kill all enemies)
- Rub (Chance to eliminate one enemy)
 
Black Magic lvl 7 - Blind (Attempts to blind all enemies)
- Break (Kills one enemy)
- Ice3 (Hits all enemies for 70-280 damage)
- Sabre (Improves a character’s hit and damage rating)
 
Black Magic lvl 8      - Nuke (Hits all enemies for 400 damage)
- Stop (Freezes all enemies)
- XXXX (Kills one enemy)
- Zap! (Kills all enemies)
 
White Magic lvl 1 - Cure (Restores 16-32HP to one character)
- Fog (Increases a character’s absorb rating by +8)
- Harm (Damages all undead enemies for 20-80 damage)
- Ruse (Increase’s evade by +40)
 
White Magic lvl 2   - Anti-Lit (Protects entire party from Lit damage)
- Invisible (Increases one character’s evade by +20)
- Lamp (Cures darkness from one character)
- Mute (Prevents all enemies from casting magic)
 
White Magic lvl 3   - Anti-Fire (Protects entire party from Fire damage)
- Cure2 (Restores 32-6HP to one character)
- Heal (Restores 12-24HP to all characters)
- Harm2 (Damages all undead enemies for 40-160 damage)
 
White Magic lvl 4   - Anti-Ice (Protects entire party from Ice damage)
- Anti-Mute (Cures from Mute status for one character)
- Fear (Makes enemies run away)
- Pure (Cures one character from poison status)
 
White Magic lvl 5   - Cure3 (Restores 64-128HP to one character)
- Heal2 (Restores 24-48HP to all characters)
- Harm3 (Damages all undead enemies for 60-240 damage)
- Life (Resurrects one character with 1HP)
 
White Magic lvl 6   - Exit (Escapes from the dungeon)
- Fog2 (Increases all character’s absorb rating by +12)
- Invisible2 (Increases all character’s evade by +40)
- Soft (Cures one character from “petrify” status)
 
White Magic lvl 7   - Anti-Rub (Protects all characters from Rub, XXXX, Squint)
- Cure4 (Restores all HP to one character)
- Heal3 (Restores 48-96HP to all characters)
- Harm4 (Damages all undead enemies for 80-320 damage)
 
White Magic lvl 8 - Fade (Kills all enemies)
- Life2 (Resurrects one character with full HP)
- Wall (Protects all characters against all magic spells)
- Xfer (Removes one enemy’s special defenses)
 
 

 

 

   
   
Contents  
Back to FF I Main  
   
Black Magic  
White Magic  
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
Hosted By