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By: TogaAssasin
Final Fantasy X marks Final Fantasy’s maiden journey onto Sony’s Playstation 2, and what a journey it is. For this first time in years, the hardware is finally powerful enough to fully realize the vision of the story. FFX Uses a mix of real time cinematics, and beautiful FMV cinemas to help advance it’s complicated plot. FFX is also the first Final Fantasy to utilize voice-overs for all of the main characters, and many of the NPC's as well, this greatly enhances the drama of the game. Square also planned to incorporate online segments (interactive chat rooms, strategy guides) into FFX, but these segments never made it to the final product (mainly because Sony’s online network wasn’t ready in time).
For the first time in the series Final Fantasy uses a totally new battle system.
The battle system is now completely turn based, and requires much more strategy
than the previous FF games have. One of the main features of this new system
is the ability to swap characters in the middle of battle. Any time you press
the L1 trigger a menu appears and you can choose to swap out the current party
member for another one. No more having to choose favorites now everyone gets
used. Every character also has distinct role in battle
Square has also done away with Final Fantasy’s old level based advancement and
replaced with a new advancement system called “the sphere board”. The sphere
board is basically a huge board of connected circles. On this board are slots
to place spheres in, certain slots increase your stats, and some give new abilities.
Now to move on this sphere board you need S levels, S levels are gained by getting
AP
Another Area that has gone under some major changes is the music. Unlike game music of the past, FFX uses a lot choral pieces and chanting, as well as the trademark upbeat battle themes. Even though the style of music has changed a little, the quality is still the same, FFX’s music sounds great.
The new minigame in FF X is Blitzball an underwater sport that resembles a cross
between water polo and hockey. Blitz ball really heavy on stats and is mainly
menu based. The computer does most of the moving for you, so all you need to
worry about doing is choosing when to pass shoot, or break through defenders.
Although it sounds very basic, it’s actually very complicated, especially when
you consider the fact that there are tons of blitzball skills to learn and an
entire league to play through. There are other mini games scattered throughout
the game, but blitzball is the most prevalent (you can play it at every save
point). And I am happy to say FFX has no card game. FFX was released on July 19th in Japan, and has sold over 2 million copies. Square has targeted spring 2002 for the games US release. For the US release Square is redoing all the lip synching as well as recording English voices for the whole game. With a main quest that takes 40-50 hours to complete, and enough side quests to keep you busy for twice that long FFX is definitely worth the money. Make sure this one is on your to get list for early 2002.
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