Rikku is an Al Bhed, people who speak their own language. Rikku finds
Tidus early in the game, during his time travel 1000 years from his original
Character Developments (Spoilers)
Rikku’s home city becomes engulfed in flames due to an ongoing battle.
Some managed to escape, but unfortunately some didn’t. Her uncle Cid commands
the airship. She becomes Yuna’s guardian, and shows lots of care for Yuna,
sometimes treating her like a sister.
In this game,
you can equip one weapon and one armor, and you also can change weapons on the
fly during the battle, but it costs one turn. The names of the weapons/armor
don’t play much of a role, but only the specific abilities it has. For example,
if a weapon has something that has to do with ice, it’ll definitely have an
ice attack. If an armor has something that has to do with a certain status,
it’ll have protection against it. So the relative names of the weapons/armor
relate to the key abilities it pertains. You can customize weapons/armor when
you have Rikku in your party. Customizing them involves using certain items
to get that ability added (assuming you have enough free slots).
Here is the list of abilities you can add to the weapons/armor.
Overdrives are the limit breaks/trances of FF X. But what’s different, is
that you can set how you want the overdrive meter to charge. You can learn different
ways by completing tasks such as fighting a certain amount of battles, or by
healing many times. Here are the overdrive modes:
Stoic – Charges when betrothed by the foe.
Warrior – Charges when a character attacks an enemy.
Healer – Charges when a character heals.
Comrade – Charges when a party member is attacked.
Slayer – Charges when a character defeats an enemy.
Victor – Charges when a battle is complete.
Tactician – Charges when a status effect is cast on the enemy.
Hero – Charges when facing an enemy with lots of HP.
Ally – Charges when a party member has its turn.
Daredevil – Charges when a character is in critical health (yellow text).
Solo – Charges when a character is fighting alone.
Coward – Charges when a character escapes from battle.
Dancer – Charges when an enemy misses an attack on a character.
Rook – Charges when a character reflects or nullifies a magic attack from
Sufferer – Charges when a character has a status ailment.
Defender – Charges when a character defends.
Victim – Charges when a character gets attacked when in a status ailment.
Avenger – Charges when a party member dies.
Overdrive – Mix
Select two of your items and then Rikku combines them to make up a new item
to use immediately after. There are some guides at
http://www.gamefaqs.com which tell various
mixes. But the results are coherent; 2 attack items will definitely yield a
Deus Ex Machina
Targe of Hope