


Bio
Wakka
Age 21
Blitzball player for the Besaid Aurochs
About (No
Spoilers)
Wakka is a Blitzball player for the Besaid Aurochs. In the Besaid Island,
marks the beginning of Yuna’s pilgrimage to Zanarkand. Wakka has vast faith
in the teachings of Yevon, which is a holy god in this game.
Character Developments (Spoilers)
Later on in the game, Wakka finds out that the machina (machines) that are
forbidden for use by the teachings of Yevon, are used in some of the sacred
temples. Wakka becomes very frustrated because of this, he feels that he
has been betrayed by the teachings; what one strongly believes in, is not
followed by the creator itself.
Weapons/Armor
In this game, you can equip one weapon
and one armor, and you also can change weapons on the fly during the battle,
but it costs one turn. The names of the weapons/armor don’t play much of a
role, but only the specific abilities it has. For example, if a weapon has
something that has to do with ice, it’ll definitely have an ice attack. If
an armor has something that has to do with a certain status, it’ll have
protection against it. So the relative names of the weapons/armor relate to
the key abilities it pertains. You can customize weapons/armor when you have Rikku in your party. Customizing them involves using certain items to get
that ability added (assuming you have enough free slots).
Here is the list of abilities you can add to the weapons/armor.
Overdrives
Overdrives are the limit breaks/trances of FF X. But what’s different, is
that you can set how you want the overdrive meter to charge. You can learn
different ways by completing tasks such as fighting a certain amount of
battles, or by healing many times. Here are the overdrive modes:
Stoic – Charges when betrothed by the foe.
Warrior – Charges when a character attacks an enemy.
Healer – Charges when a character heals.
Comrade – Charges when a party member is attacked.
Slayer – Charges when a character defeats an enemy.
Victor – Charges when a battle is complete.
Tactician – Charges when a status effect is cast on the enemy.
Hero – Charges when facing an enemy with lots of HP.
Ally – Charges when a party member has its turn.
Daredevil – Charges when a character is in critical health (yellow text).
Solo – Charges when a character is fighting alone.
Coward – Charges when a character escapes from battle.
Dancer – Charges when an enemy misses an attack on a character.
Rook – Charges when a character reflects or nullifies a magic attack from
the enemy.
Sufferer – Charges when a character has a status ailment.
Defender – Charges when a character defends.
Victim – Charges when a character gets attacked when in a status ailment.
Avenger – Charges when a party member dies.
Overdrive – Slots
A slot machine appears, and you can make the attacks better by getting all
three or two of the same reels. If you match 2, it’ll attack a random enemy.
If you match 3, it’ll attack all enemies.
Wakka can gain more overdrives by playing more blitzball, they appear as
tournament/league prizes.
Element Reels – Elemental effects (Fire, water, thunder, blizzard).
Attack Reels – Adds additional hits to attack.
Status Reels – Status effects (ie: poison, sleep, confuse, etc.)
Aurochs Reels – Elemental & status attacks combined.
Weapons
Ace Striker
Ace Wizard
All-Rounder
Blackout
Blind Pass
Blowout
Breakaway
Buzzer Beater
Catcher
Center Forward
Counterattack
Delay of Game
Double Header
Double Penalty
Double Score
Dream Team
Fire Ball
Four-on-one
Free Agent
Grand Slam
Half time
Hyper Ball
Ice ball
Magic Ball
Miracle Comeback
Mirage Ball
Muffler
Noise breaker
Ovation
Over the Top
Overtime
Penalty Master
Power ball
Power play
Prism Ball
Reflex
Return Match
Rookie Star
Rough Play
Rout
Rule breaker
Rune Ball
Scoring Chance
Scout
Sleeper
Stone Cold
Striker
Sudden Death
Switch Hitter
Thunder ball
Tie Breaker
Timeout
TKO
Trickster
Tricolor
Triple Penalty
Triple Score
Violation
Virtuoso
Waterball
Winning Streak
World Champion
Armor
Adept's Armguard
Alert Armguard
Armguard
Auto Armguard
Automatic
Benchwarmer
Best Play
Blessed Armguard
Blue Armguard
Bright Armguard
Cerulean Armguard
Crimson Armguard
Danger Armguard
Diamond Armguard
Echo Armguard
Element Save
Elemental Armguard
Emerald Armguard
Energy Armguard
Fast Break
Final Four
First Aid
Glorious Armguard
Gold Armguard
Great Four
Great Play
Guardian Armguard
Hat Trick
High Spirits
Indomitable
Keeper
Last-Ditch
Light Armguard
Low Risk
Lucid Armguard
Magic Ace
Magic Armguard
Medical Armguard
Metal Armguard
Miracle Comeback
Miracle Save
Mythril Armguard
NulBlaze Armguard
NulFrost Armguard
NulShock Armguard
NulTide Armguard
Ochre Armguard
Off-Season
Onyx Armguard
Pearl Armguard
Pep Talk
Platinum Armguard
Power Ace
Power Armguard
Protect Armguard
Recovery Armguard
Red Armguard
Reflect Armguard
Ruby Armguard
Sapphire Armguard
Second Wind
Seeker's Armguard
Serene Armguard
Serum Armguard
Shaman Armguard
Shell Armguard
Silver Armguard
Snow Armguard
Soft Armguard
Soldier's Armguard
Sorcery Armguard
Soul Armguard
Spiritual Armguard
Super Goalie
Tetra Armguard
The Guardian
Top Shape
Triple Guard
Triple Save
Warrior's Armguard
White Armguard
Yellow Armguard
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