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PREVIEW
Final Fantasy XII marks the end of a very long
wait for RPG fanatics starving for another real title from one of Square-Enix’s
premier franchises. While FF XI has a pretty solid fanbase, the game itself
is a MMORPG and not a single player entry, like other games in the Final
Fantasy series. But at long last, FF XII is headed to North American shores
at the very end of October. After countless delays that are nothing short of
frustrating to everyone involved, the game has finally been released in
Japan earlier this year. The game features many different changes to the
actual gameplay mechanics that will take awhile to get used to, but are a
welcome change to the former titles. Along with some other unique features,
FF XII manages to introduce some innovative aspects to the otherwise stale
and tired RPG formula. Is the long wait worth it? This preview should help
in making your decision.
Gameplay
Immediately after you go
through the opening cutscenes, you are thrust into battle. The battle system
is fairly different from other FF titles and feels awkward at first, but
gamers will learn to get used to it. No longer would you have to manually
input comma nds for each
individual character through a menu-based system, although you still could
do this by changing some of the game option settings. FF XII aims to have
the gamer assign custom AI to other party members through the use of the new
“gambit” system. For example, you can automatically have a character cure
himself/herself if their HP falls below 60% and so forth. This saves a lot
of time. As a result, battles are more automated and you can change actions
on the fly. Obviously, the gambit system offers much more than this, but
that will have to be explored as you get deeper and deeper through FF XII.
The old random battles that we love and hate in the old FFs are now
completely non-existent. Battle scenes now transition seamlessly in an open
field and you can engage in enemies on the field. The battle view includes a
full 360 degrees camera view. Money cannot be obtained from monsters
anymore. It makes a lot of sense, as it would seem rather silly that
monsters would always carry loads of cash on them. Rather, you obtain money
from completing various sidequests and other events. FF XII introduces the
license board, which is quite interesting and cool to say the least. In the
past, gamers would have to either buy weapons/armor and magic spells or find
them throughout the game. In FF XII, a character is only able to equip
certain weapons, armor or use certain skills/spells if they have the
appropriate license. However, you still need to buy a real copy of the
equipment at a store. The license board also contains various types of
skills and techniques. This includes the ability to summon as well as “mist
knacks”, which are powerful attacks similar to Limit breaks of the past.
Graphics
Visually, FF XII looks
amazing. With large and diverse towns, FF XII creates an atmosphere of
realism not seen in other titles. There is lots of explore in Ivalice and
the CG cutscenes continue to impress. It appears that many of the CG
sequences have strong influence from Star Wars, just to let you know. FF XII
presents a fairly unique cast from different backgrounds. This includes
doing a good job in successfully integrating the numerous races found in the
game. Of course, we would need to play through the entire game to really
make a fair assessment. But from various trailers and preview videos, FF XII
is stunning.
Sound
Nobuo Uematsu is no
longer “the man” behind the music of the Final Fantasy series. Like FF X,
his role is drastically reduced and now there are several new people within
Square-Enix that have the opportunity to showcase their talents. Sakimoto
does this with conviction in FF XII. While the musical score may seem to
lack the sharp and aggressive punch of its predecessors, it manages to set
the tone and mood for any situation within the game. The musical score
appears to be quite solid in FF XII and while some tracks may not be the
most memorable, Sakimoto’s work is worthy of carrying the Final Fantasy
namesake. Finally, the voice-acting is much improved from FF X. The English
voice actors/actresses seem to offer a more professional approach and the
game has numerous accents to various characters which adds another dimension
of realism.
Storyline/Character development
FF XII seems to offer a
relatively emotional and politically-charged storyline, much in a similar
light to what FF Tactics had to offer. Supposedly, FF XII is much less
focused on an actual love story that was found in FF X and FF VIII, for
example. The overall storyline is darker and serious than before and the
plot focuses on more mature themes. The characters again offer various
points of view and influences to the gaming experience. We should expect
enough depth in the characters and their personalities to keep ourselves
interested in FF XII. Hopefully, the storyline will again be memorable.
Conclusion
Despite some of the
negative reader reviews that you may have read on the internet about FF XII,
it is really up to you to decide whether or not FF XII meets your
expectations. Famitsu gave the title a 40/40 and that should mean something.
With several fresh approaches to the gameplay and battle system, FF XII’s
battle system is certainly different from the status quo. However, it has
been quite a long time since we’ve last played a traditional single-player
FF game. We all owe it to ourselves to give FF XII a reasonable shot, even
with some of the changes. The graphics and sound appear to be of
high-quality and the storyline hopes to provide enough intrigue, plot twists
and turns to keep RPG fans excited. We’ll give you a full review once we
have fully played FF XII. Keep checking Final Fantasy Odyssey for the latest
updates.
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