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By: wsim
don
to take control of the rebellion and Ming-Wu to unlock the sealed power and
for the rebels to enter Dist and gain the friendship of the Dragoons. Gordon
then tells you that the Empire has been invaded by the Empire recently and
explains that the Hiryu could be of some use. The rebels head out for Dist
and encounter a pirate named Raila on the way. She agrees to go along with
the rebels in their quest. Once reaching Dist, the rebels find out that the
last remaining Hiryu was poisoned by the Empire and they realize that they
need a Dragoon’s pendant to communicate with him. The obtain the pendant
from a nearby cave and then the Hiryu gives the rebels an egg to plant in
the Spring of life, which is in the nearby Dist cave. They learned that a
Dragoon named Richard left to get the spell Ultima before the Empire
attacked and that he might still be alive. After finishing up the mission
with the egg and the spring, you go back to Dist to learn that the Hiryu has
died. The rebels head back to Altea and find out that Princess Hilda has
been acting quite strange as of late. Gordon tells them to try and find out
what is wrong with her and then Princess Hilda crawls into bed and tries to
persuade Frioniel to join her. Frioniel notices that it’s not Princess
Hilda but rather, a monster named Queen Lamia. After defeating the monster,
the rebels find out from a messenger than the Emperor has taken Princess
Hilda captive and is hosting a tournament at Paramekia. The first prize is
the Princess herself. The rebellion group plans a sneak attack on the Empire
while the tournament is going on and the rebels head off to the Arena. As
the rebels enter the Emperor’s throne, the Emperor sends a monster out to
fight the rebels and the winner obtains the Princess. After defeating the
Behemoth, the rebels talk to the Emperor and oddly enough, the Emperor
vanishes and two Imperial Captains and the Dark Knight will throw you into
prison. Paul, the so-called great thief sneaks through and kills the
white-cloaked Imperial guard near your cell. Thus, the rebels with the help
of Paul, break free and rescue the Princess with the help of Gordon. They
head back to Altea and a messenger informs them that the rebellion is
planning to invade and retake Phin from the Empire. The rebels head to the
throne of Phin and defeat the commanding officer, Gotus. The city itself is
retaken and the rebels appear to have struck back at the Empire. After
talking to Hilda and Gordon, they are given new orders to obtain the sealed
power of Ultima. They tell the rebels that there might be some clues around
Mysidia, so thus, the rebels head for Mysidia. After obtaining the sacred
masks need to break the seal, the rebels then meet up with the Dragoon,
Richard and they head to the Tower of Mysidia. As they reach the location of
the seal, Ming-Wu risks his life to open it and dies in the process. After
obtaining the sealed magic, Ultima, the rebels go back outside of the tower
but in the meantime, much has happened. The Emperor, meanwhile, has
unleashed a magical whirlwind to inflict damage across the land and it is
impossible to enter, what to do now? The rebels head to Phin castle and they
use the dragoon pendent on a mirror somewhere and the Hiryu egg hatches. The
Hiryu and Dragoon are re-united once again and can enter the whirlwind to
destroy the Emperor. As the rebels reach the top of the whirlwind, they
encounter the Emperor and after defeating his minions again, they battle the
Emperor himself. Afterwards, the Emperor proclaims himself as immortal but
he dies and the rebels head off to Phin, seemingly victorious. The people of
Phin celebrate as news of the Emperor’s death comes around but then a new
threat arises as the Dark Knight has crowned himself the new Emperor! It is
revealed that the Dark Knight is none other than Leonheart himself. After
seeing Cid, the old airman dies off and the rebels head off to Poft and
board the airship to Paramekia to encounter the Dark Knight. In the castle,
they finally find Leonhard and as Maria tries to persuade him to join them
once again, they are cut off by a rather familiar voice, the Emperor himself
seems to not be dead. He then tells the others of his intent to make the
world a living hell and bring total destruction to all. Richard the Dragoon
holds him off while the others fly off in the Hiryu. Thus, you see Paramekia
castle change into a dark realm known as Pandemonium. Back in Phin, the
rebels learn that Pandemonium is not accessibly by air but rather, through a
legendary back road known as jade. Far east of Mysidia lies the entrance to
the road known as Jade. Leonhart now joins your party again and him and the
others head off on their quest to defeat the Emperor. They pass through jade
and encounter him one last time. As they defeat him, the Empire collapses
and the world is brought back to peace and stability once again. Thus, the
game ends happily ever after.
Analysis/Ratings While not a huge jump from the original Final Fantasy, the graphics are still a nice upgrade on the original game itself. Nothing too fancy, although maybe Square could’ve done a bit more with the overall effort. The actual graphics are pretty good, though if you take a closer look at it, they aren’t that much better than it’s predecessor. The menus remain largely the same but the towns and dungeons have undergone a minor improvement. There isn’t too much more you could ask for in terms of graphics, considering this is a very old game but the only fault you could give it was the fact that it really wasn’t that great of a jump over the previous game. A nice variety of monsters exist within this game and the spell effects are generally pretty well-done, in my opinion. It does seem rather awkward to say the least as the leveling up and skills system is much different from the other incarnations of the Final Fantasy series. The game relied on a skill proficiency system in which the more a particular character uses an ability, the more better they become at it. Give for example, a character who frequently uses a sword as their weapon of choice. That character will be much stronger at using a sword-like weapon, then say an axe. As they gain weapon levels, they becom e
more useful at certain weapons and so forth. Same goes with magic, the more
a spell is used, the quicker it levels up to the next level and the more
powerful it becomes. Not to mention that over time, your characters gain
other important stats like agility, power and vigor for starters. As your
character gets hit more often, he/she will obtain more max HP to work with
as a compromise. The system itself makes sense, though in my opinion, it
seems odd and I think it doesn’t work as well as it should in a game like
this. One final interesting quirk to the game is that some words in the
dialogue can be used as “key words” to learn and say to others to either
enhance the overall dialogue with certain characters of the game or perhaps
be a piece of a puzzle that is needed for you to solve. The gameplay has a
lot of unique features, so thus, overall, it’s not terribly bad to say the
least. Though, I’m still fairly certain that FFII could’ve been better off
with a more straightforward and traditional variation of the usual leveling
up system.
This time, we get a much more developed storyline than what we saw in Final Fantasy. Not only that, but a real plus is that for once, we get characters that have real names and are unique! Pretty cool eh? The storyline revolves around the Empire and their quest to rule the world, you’ve all heard that one before, of course. It so appears that 4 brave rebels, Frioniel, Maria, Leonheart and Guy, with the help of Princess Hilda and her loyal subjects, attempt to put a stop to the Empire and end their reign of terror over the world itself. Along the way, they meet up with other rebels as they attempt to escape the wrath of the Empire and hope to one day re-take their towns and kingdoms from the evil invaders of the Empire and restore peace once and for all. Finally, I must say that even though we get more unique characters, they seem to lack emotion and character development. A lot of the dialogue seems cheesy but that is to be expected for a very old game. So thus, the character development, while better than what was found in FFI, still seems to lack definite development. Otherwise, it's a pretty solid effort. Not nearly as good as FFI, in my opinion that is. While there are some pretty solid tracks, such as the battle theme and so forth, the overall music just seems to like the creativity and impact that the original Final Fantasy had. The music seems generic and there is no real excuse for that, considering that FFI had been so impressive for it’s time period. I wouldn’t go out of my way and say that the soundtrack in FFII is terrible, indeed there are some catchy themes from the airship to various towns and such. Although, I felt that aside from a few memorable tracks, the rest of the music seems to lack inspiration. This game, like the other early FFs seems to lack the driving instinct of good replay value. I’m
pretty sure the game would get pretty tiring and boring after a couple of
odd playthroughs. The only real saving grace is the fact that the storyline
is indeed more sophisticated
and complex than the original Final Fantasy. The gameplay system seems
awkward and it’s only intent seems to be merely on repetition. The more you
do of something, say magic, the more powerful it becomes. Thus, you end up
using the same magic spell over and over again to level it up to the next
level and it does get pretty tiresome after awhile. Besides the decent
storyline, the rest of the game doesn’t seem a whole lot of fun after a
couple of tries.
Not nearly as good as what FFI was, but not that much worse, either. FFII does a lot of things well but then it has it’s share of downfalls to say the least. The gameplay is indeed different from what you would expect from a typical Final Fantasy game but unfortunately, in the FF world, it just doesn’t seem to work very well. It seems to rely more on repetition than anything else and seems rather tiresome after awhile. The storyline is impressive, when compared to the dull plot of the original Final Fantasy and while the graphics aren’t a great jump from FFI, they are still not too bad. Although, the soundtrack, despite having a few very good tracks, seems to lack inspiration and it is not nearly as memorable as FFI was. Pretty good old-school RPG game, but in my mind, it’s not quite as good as FFI. Ratings (Compare
w/ other games) The Wonderswan remake consists of updated graphics and designed for a handheld system.
Cell Phone
Remake
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