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By: SoulSoldier
Some images courtesy of:
Eyes on FF
Introduction
Final Fantasy
III remains the only un-released Final Fantasy in the United States. Believe
it or not this was the first Final Fantasy to implement the job system, as well
as summoned creatures; both new systems are developed quite effectively. Though
the story in this game seems rather short upon completion, there are a few side
quests and adventures that make this game worth playing. Overall I found this
to be sort of “Final Fantasy 1+2”. Read the Full Story to find out what I mean.
Full Story/Walkthrough
(Spoilers)
Final Fantasy III takes
us back to the land of the Crystals yet again! You start off with four young
boys (even though the white mage class makes ya wonder) from the town of Ur.
Upon stumbling into a cave north of their village, the young adventurers are
faced with a short maze in the mountains; leading them to a crystalline room
where they battle an enormous tortoise! After beating the giant creature, the
crystal speaks to them and grants them their five new job classes:
Fighter (Warrior), White Wizard (White Mage), Black Wizard (Black Mage)
Monk (Black Belt), and Red Wizard (Red Mage).
When they return to their
home village, visit the house immediately to the left. Inside is the Town Elder
Topapa, their adoptive mother, Nina, (Translations and such may vary for different
roms.) as well as another elder called Homac. Topapa claims you are the warriors
of light… blah blah. Homac will give you better advice and tell you that you
require SPIRITUAL CAPACITY in order to change your job classes back and forth.
Upon
that the warriors travel south to the deserted town of Kazus. In the town bar/inn
you will come across one ghost figure, which is… Ta da! Cid! He offers you his
airship hidden in the desert west of Kazus and tells you about the Evil Jinn,
which cursed everyone in the town. Your next move should be to travel to Sasoon
Castle, with is North West of the desert.
In Sasoon castle you will
only meet one unchanged man, who tells you he was away when this happens. Go
up through the great halls to visit the king and he will tell you about his
daughter, Princess Sarah, and the Mythril ring she has. Search the towers and
then head to North East of Sasoon Castle to the Cave of the Seal (Not the animal).
Remember where you left your airship! This cave is full of undead enemies. Fire
or Curative magic works wonders on these guys. Eventually you’ll cross Princess
Sarah, (She automatically falls in love with the guy you have on screen.) and
then the dreaded Jinn. He’s a whimp to cold magic, use Southwinds and Ice on
him to beat him easily. Sarah will take you back to the castle immediately after
the battle. Talking with the king will earn you
the canoe, allowing you to get the airship back. After retrieving it go back
to Kazus, and talk to Cid. He will join you. After talking with the Villagers
and exploring the cave in the town, visit the house with one old man in it.
He will give you explosives to blow up the
huge boulder. Do not panic when your airship runs into the boulder, you won’t
die or anything. You’ll come to the village of Canaan and Cid will leave you
to talk with his ailing wife (mother in some versions).
Beside Canaan is the next
stop, road to the summit. You’ll notice a big dragon fly overhead, and yes it
is your bestest best friend Bahamut. At the top of the mountain you’ll come
across a patch of eggs and a foggy thing. This is actually a warrior named Desh.
Bahamut will swoop down and attack, forcing you to retreat. (Bahamut will not
kill you and you cannot kill him either, just run.) Your team will be found
in a small healing forest with a midget roaming around. Head south and as you
come into the forest again shrink down with the Mini Spell Desh gives you and
continue on into the Midget village.
In the top left corner is
a house which is your main priority to go to. Inside his a hidden road. DO NOT
FIGHT ENEMIES IN HERE! They will fry a midget party. It’s easiest to run and
defend, unless you have a team of mages. On the other side you can un-mini and
enter the next cave. Here you will meet a group of sailing Vikings who cannot
leave the area because a sea dragon called Nepto is blocking the way out. The
leader will give you their ship as well, don’t sail out on it though, if you
try to leave, Nepto is much more aggressive than Bahamut and will eat you alive.
Walk to the Shrine north
of the Viking Base and go inside it. UGHK! another midget level. Well once you
get to the end you’ll fight a large rat. (Large in comparison to being a midget.)
Use your mages and items to beat him off then make a quick escape out. Outside
Nepto thanks you for returning his eye, grants you freedom of the seas. Set
sail!
There are several places
to visit, the town of Tokkle which was apparently overrun by King Argass army.
The town of the Ancients is a good place to get items at this point. Travel
to the Living forest north of the desert with the flying tree to learn about
Hyne. This will be more important later. The most important alternate stop is
the Gurgan Village, north west of the forest. They will tell you about Desh’s
past and the Medusa Tower. Set sail once more for the Tower!
On the first floor of the
tower you’ll have to use the Toad spell to change and continue. Don’t fret your
free to change back. After a long hike (Be prepared!) You’ll reach the top and
be forced to fight Medusa herself. She wasn’t too difficult for me, just don’t
let your party turn to statues. The tower will break down and Desh will jump
into the furnace and save the island! With
the free break in the waterway sail to the far eastern side of the continent
and go to the village of Gyshal (after the famous chocobo herb!) and stock up
on new items. Magical Keys are made here and they will greatly open many “doors”
for you.
The next stop is north west
of the Medusa Tower. Rally-Ho! A dwarf cave-town. Take the left route into a
long cave and be prepared for a fight against Guzco. You get the Dwarf’s horn
back. Taking it back to its rightful spot Guzco will reappear and steal it,
then run off to the fire shrine north of the village. Travel up there and when
you reach the crystal room, your party is attacked by Salamander. Ice attacks
are a must as well as Cure 2. Beating Salamander gets you four new classes:
Knight (Upgraded Fighter), Thief, Archer, and Scholar. As a note, never upgrade
to a Scholar, as they are utterly worthless. Rest up and head to the Village
of Tokkle.
Be warned, as you come into
Tokkle, the group is jumped and taken away to the flying tree you see in the
Desert. You can Midget and un-midget underneath a small crack in the wall to
continue. After traversing a huge maze you’ll come across the dreaded Hyne.
NOTE! This is the only time you will EVER require a scholar. Physical attacks
are worthless against Hyne and only elemental magics work. The tree will take
you back to the forest after the battle. Head over to Argass castle and visit
the king. Make sure to loot and explore the castle and collect the Time Gear
from the king. Take it to Cid and he will use the gear and make a super-fast
airship for you! Travel off the flying continent.
Ugghhh… this is rather painful
here to find anything. Use White Mage’s Sight or Midget Bread to view the WORLD
map. Your first stop should be a remote island where a dark and damaged ship
is. Visiting it will hook you up with Ellia, maiden of Water. Search around
the endless sea again and find a temple in an island. Pick up the crystal inside
and heal up for the cave north of it. Inside the Kraken will attempt to kill
your party with a poison arrow, which Ellia dives in front of. After beating
the unmerciful crap out of Kraken, Ellia gives you several new jobs: Karate
Master (Super-Monk), Viking (Rally-Ho!), M. Knight (Paladin or Dark Knight),
Geomancer (Lame), Conjurer (Summonerette), Bard (Worthless), and Dragoon.
The team will awaken in the
town of Amur’s inn. From there you’ll travel down the sewers to save some psycho
old bald guys who think they're you. A witch at the end would seem like a boss
at first, but the old men intervene and get you special swamp-don’t-kill boots.
Travel southward and around the mountains to Goldor’s mansion. Goldor himself
isn’t too tough; just make sure not to waste time casting magic on him. After
thrashing him he’ll destroy the crystal!! Oh no!! Travel around the new world
now and visit around the towns.
Sometime along the journey
you’ll find a VERY large kingdom. Be warned if your not done playing around
with this airship you shouldn’t fly over it. You’ll be gunned
down by Selonia’s armies. For now explore all four sections of the city. The
northwest is the prime spot; you’ll pick up Prince Allus in the Inn. The northeastern
section has the only open weapons shop… selling Dragoon equipment. (Hint Hint),
finally the south east part is the residential sector with
a
huge tower type complex. Taking Allus to the castle will invoke the rage of
the King’s advisor. The king will kill himself to spare Allus and Garuda will
arise to fight you. Dragoons are the saving grace from this freak. “King Allus”
will tell you to visit the scholars in the castle. They have a surprise! The
Nautilus!! This is the fastest airship in the entire game too. Go anywhere ya
want for the moment, this baby is for keeps.
The next spot is through
a wind blown cavern to a mansion. Inside you’ll be jumped by… Dun Dunna Dah!
Moogles 1st appearance on a Final Fantasy game! A Wizard named Dorga will join
ya and tell you to go through his cave for some weird reason. A thief’s escape
will save you from the trouble of dying here. With the magic in the cave (How
ever this may be done.) Dorga will grant the Nautilus submarine powers. Go undersea
for some fun! South of the Selonia continent you’ll find an underwater shrine
and pick up Noah’s lute. Travel north and in one of the rivers you’ll find Unne’s
shrine. Wake her up with the flute and she’ll join you.
Sorta north of Unne’s shrine
is the Ancient Cave. This place SUCKS! Although you’ll learn to make at least
one of your melee men Mystic Knights; certain monsters in here re-spawn due
to physical attack and or free will. At the end the team picks up the sweetest
ride ever. The Invincible is at your command! Jump over small cliffs and play
around.
Once you’re done playing,
find the Cave of Darkness. Once again I warn you of the dubiously evil cloning
enemies. A Mystical Knight will save your butt!! The boss guarding the Earth
Fang is Hekaton, just pummel the crap out of him. Afterward pick up the speedy
Nautilus and head back to Dorga’s mansion. (The Invincible is cool, but can’t
fight against the winds.) Inside Unne and Dorga will whisk you away to a cave.
In the end they force you to fight and kill them! Finally the stage is set to
fight the Darkness.
Now you may have noticed
Statues in an enclosed cavern on both sides and died. With all four elemental
fangs, you are free to cross by them. The Invincible will levy you over the
small mountain and into the last terrestrial area. THIS IS THE LAST CHANCE YOU
GOT TO STOCK UP!! Go straight into the first area to beat Titan. His Flare is
the only thing to worry of. The Earth crystal grants you a few new jobs: Warlock
(Super-Black Mage), Shaman (Super-White Mage),
Summoner (Super-Conjuror). Continue through this horrid place for the final
strongholds.
Okay as a first, go straight
up into the Sylx tower and use the Eureka key. Through a winding maze, tough
bosses, and famous weapons (Masamune, Excalibur, Ragnarok.) Two new classes
are earned after beating Scylla: Sage (All-Magics) and the Ninja (All-Weapons).
Basically convert melee to ninjas and mages to sages. Sages can use Summoned
magic too! Travel back down and into Sylx tower once more.
Going around the other way
and up through the tower the party encounters 5 Doomsday Dragons. All is lost!?
No! Dorga saves your butts by bringing your friends to the rescue: Sarah, Cid,
Desh (He lives!), One of the Crazy old men, and King Allus. At the end of the
path is Zande! He is relatively tough, but beatable. Dark Cloud will attack
you next! She (Yes she, look at the breasts if you don’t believe me) is unbeatable
at the moment. Don’t fret, Dorga will revive you, and the other 5 friends will
hang back.
In the Dark World you are
to retrieve the Four Dark Warriors from Four Dark Crystals. Pick up Ribbons
and fight off the Crystal Monsters. After beating the monsters, you’ll come
to Dark Clouds sanctum. The Dark Warriors will punish its Mystic defenses, leaving
her open for an assault. Destroy her and beat the game! The team drops “King”
Allus off at his castle, and the old man at Amur. Cid and Desh both are dropped
off at Canaan to meet their loved ones. Princess Sarah however falls in love
with you and you take her to Ur with you. THE END!
Analysis/Ratings
-Graphics
-Gameplay
-Storyline
-Sound
-Fun Factor
-Overall
-Ratings
Graphics
Well for 1990 on a Nintendo, I really couldn’t complain.
Some effects are good and some are bad. The best thing about this is that it
applies the basics from Final Fantasy I and multiplies them ten fold. Enemies
are definitely spiffier as well as the customization of sprites. My main regret
here is that Square didn’t wait to apply it to the Super Nintendo. That would’ve
been very sweet. If it does come out on GBA, I’ll be sure to get a GBA and play
it again.
Gameplay
Humn… where to start. I’ll start
with what’s good. Gameplay is back to standard leveling system, which is a blessing
after putting up with Final Fantasy II (Not IV). Item purchasing and even equip ping
weapons is allot easier to deal with, and you’ll know what your doing the majority
of the time. The introduction of the Job system is quite awesomely done. The
jobs are overly implied however, you’ll only use half of them. (I never used:
Archer, Geomancer, Viking, Bard, Conjurer, and even Summoner). Jobs also don’t
have requirement jobs… you sort of have to pay a price that is easily paid off
from a few fights. Battles are rather smooth
from what I know, and enemies and such can prove to be challenging.
On the downside however, it is with the NES system and will be
irritating at times. It will take a while to realize where the midget village
is or where stuff is on the map. I honestly disapprove of a map that is larger
than the game itself. Also there is no SORT command for items yet. Bloody pain
in the butt until you get rid of all those fangs and such. Fat Chocobo will
be your best friend later on.
Storyline
Try Final Fantasy I, on Ice.
Essentially the same thing, find the crystals and save the world from a dreaded
evil. But on an grander and slightly more thought out scale. The plot isn’t
very confusing or frustrating at all. I find that good after playing something
like FFX. There are some parts of this game that will make you gasp and laugh
and smile. Overall not a very touching ending though. Just why the heck does
Princess Sarah dig you so much? Maybe all that Mythril is getting to her brain.
Sound
Huh… *Laughs*. Sound. Essentially
is much better than Final Fantasy I and II, and has a few catchy tunes. Not
to down the music but the whole thing is probably done on a synthesized keyboard.
Nowadays you would crave much more, but ya know I could listen to this all day
over rap music.
Fun Factor
I spent a good while on this game. Much customization
is required. Not to say this is fun, but it’s definitely more appealing than
dressing up Yuna for no good reason. There are a few side quests and knickknacks
to pick up. And look far and wide for secrets! Also Bahamut (You see him before),
Leviathan (He’s the big shadowy thing in the lake above the living forest),
and Odin (You can see him if you search Selonia castle thoroughly, but not fight
him) make grand appearances as special summons. The game isn’t really intended
to be fun, but it’s a quest to save the day, and that it does do well.
Overall 
For a game dated back 14 years ago. I’m not
too mad or upset that I didn’t get what I wanted.
There really isn’t any problems to the game itself whatsoever,
though I do wish they had a SORT command. The sprites were amusing and colorful
for their time, I do like that. Gameplay is also smooth for the most part, except
for a few nagging parts. The story will leave you rather dry at the end, it’s
a mostly just click and go kinda plot. Music has a few tunes, but nothing to
catch the eye of anyone. And it’s mostly serious, since the four main characters
really don’t say much of anything (Unless you force them by pressing B). My
final statement is that if you want to look into the complete origin of what
is Final Fantasy then check this out. If you’re a new age graphics gamer, then
get something else.
Ratings (Compare
w/ other games)
| GRAPHICS: |
7/10 |
7 |
Common
Man. It's 1990. After 3 years since FF
I you still can’t dazzle me… but call me when a GBA game comes out.
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| GAMEPLAY: |
16/20 |
8 |
Overall
a general improvement in my opinion. Mixes just the right amount of complex
with simple. Although the lack of options such as SORT make me very irritable
after a while.
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| STORYLINE: |
13/20 |
6.5 |
If you
could write a fan-fiction, it would be good. This story leaves the sub-characters
to do all the talking and in the end it’s all just a big threat from Dark
Cloud. Though it has a few twists and the sub-characters are good… it’s
a rough choice here.
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| SOUND: |
6/10 |
6 |
Nothing
much going on in the sound department. They pull out a synthesized keyboard
and called themselves Nobuo. I’m not mad, its just the fact after a while
you forget all the music anyways, except for the
final boss theme. |
| FUN FACTOR: |
5/10 |
5 |
Leaves
too little open to the imagination. Sure you can hunt around for killer
bosses like Bahamut and Odin, but in the end if your Sages only haste and
cure… then what’s the point? The only reason I found it fun was relief of
not playing Final Fantasy VIII out of boredom again.
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| OVERALL: |
47/70 |
6.7 |
Whew. Like
I stated before, for a game 14 years old; which is by the way, older than
most of you kids nowadays; is still playable and reasonable. Its not exactly
intended to dazzle you with effects, but it is simple to use and reliable.
The story bends and turns at whim, leaving you with only a few surprises
and mysteries. Though through trial and error, this game built major foundations
such as: job systems, summoning creatures, and moogles! As my final remark
to this game… play it if you’re a true fan, not if you’re a graphics and
music fan. |
Nintendo DS Remake
The
remake of the original Final Fantasy III offers numerous improvements on the
Famicom original. All the characters have been completely remodeled
into 3D, including the environments. There is also a full cinematic
opening sequence that only enhances the storyline. The characters have
been given new names and completely new backstories/personalities.
However, this time additional guest characters may join you in battle
throughout various points in the game, much like FFT and FFXII. The
gameplay and battle system has been rebalanced and is nowhere near as
frustrating as in the original. Finally, there is a mognet type system
in FFIII DS, where moogles in the game allow players to send mail to each
other using the DS Wi-Fi system. Characters can also send mail to
other NPCs in the game and this mail system can be used to unlock some new
sidequests. The DS remake offers some slightly remixed tracks and
rearranged versions of Uematsu's original music score. Overall, the
FFIII DS remake has made significant changes and improvements which should
be heralded as it definitely enhances the experience of playing FFIII.
   
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