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Bio
Tellah
Age: 60
Class: Sage
Height: 5'5"
Weight: 105 lbs
About (No Spoilers)
Tellah is a legendary Sage who initially joins
Cecil for unknown reasons but later on, he finds that his daughter, Anna is
dead and he blames the Bard, Edward for his loss. Later on, he ventures
on his own and realizes that he was wrong to blame Edward and finds out who
really killed his daughter. He slowly regains his memory and eventually
learns the destructive spell “Meteo” but he is obviously too weak and
his MP is too low to cast it. Tellah can use both White and Black magic
so he is quite useful in the early portions of the game.
Major Relations
Tellah has some links to Palom and Porom, twin
mages who are engaged in training at Mysidia, Tellah’s hometown. The elder
of Mysidia wants Palom and Porom to one day be like Tellah after his time is
over, however, it will still take many years of training from Palom and Porom
to ever reach the legendary level of the Mysidian Sage, Tellah. Also,
Tellah has direct relations to Anna, who is his daughter and he also has hatred
for the Bard Edward but later on, he learns that Edward was only trying to protect
his daughter in a failed attempt to save her.
Character Developments
(Spoilers)
Tellah appears to have forgotten most of his
most powerful spells in the early portions of the game but after blaming the
death of his daughter, Anna on the Bard, Edward, he ventures off alone and on
Mt. Ordeals, he realizes that the person behind his daughter’s death was none
other than Golbez. He then starts to remember his old spells and then
later on, he finally encounters Golbez and in a desperation attempt to kill
Golbez and avenge his daughter’s death, Tellah casts the destructive spell “Meteo”
on Golbez. Unfortunately for Tellah, Golbez doesn’t die off after Meteo
was cast and since Meteo was too strong for Tellah, he simply can’t hold up
and he eventually dies off, failing to avenge Anna’s death.
Review
Personally, while Tellah has a small role in
the game, his character is quite useful throughout the game and he doesn’t have
much of a personality in the game. Basically, he is your typical wise
and forgetful wizard-type guy who tends to mess up and forget stuff until much
later on. Some people hate Tellah while others think he’s a useful character
but I doubt anyone would ever say that Tellah is their favorite FFIV character
though. I thought he was a fairly useful character but he’s merely mediocre
personality-wise though.
Weapons/Armor/Accessories
Like Rydia, Tellah’s
weapons are quite weak with very low hit percentages, meaning that they are
likely to miss fairly often. Tellah isn’t really a good physical attacker,
rather, he relies heavily on his White and Black Magic to help him and his party
in battle. Tellah mainly uses Rods and Staffs as weapons and defense-wise,
he’s better off than Rydia for the most part but his defense ain’t the greatest
though. Tellah can’t equip heavy armor but he can equip robes and light
armor for the most part.
Weapons
| Weapon Name |
Attack Power |
Hit % |
Extra Information |
| Rod |
3 |
30% |
None |
| Ice Rod |
5 |
30% |
Can be used as an item. Randomly casts Ice1 with each
successful hit. |
| Flame Rod |
7 |
35% |
Can be used as an item. Randomly casts Fire1 with each
successful hit. |
| Thunder |
10 |
40% |
Can be used as an item. Randomly casts Bolt1 with each
successful hit. |
| Change |
15 |
45% |
Randomly casts Toad or Pig with each successful hit.
Used as an item. |
| Fairy Rod |
30 |
50% |
Randomly casts Confuse with each successful hit. Can
be used as an item. |
| Stardust |
45 |
100% |
Casts comet when used as an item. |
| Staff |
4 |
25% |
None |
| Cure |
8 |
30% |
Good against undead enemies, casts Cure1 on target. |
| Mythril |
12 |
35% |
Strong VS. undead enemies. |
| Power |
32 |
44% |
Randomly casts berserk with each successful hit. |
| Lunar |
36 |
55% |
Can be used as an item. |
| Sage |
48 |
65% |
Casts Life1 randomly after each successful hit, can be used
as an item. |
| Silence |
54/52 |
70% |
Randomly casts Silence after each successful hit. |
Armor/Accessories
| Armor Name |
Defense Power |
Magic Defense Power |
Defense % |
Extra Information |
| Clothes (Armor) |
1 |
0 |
10% |
None |
| Leather (Armor) |
2 |
0/1 |
10% |
None |
| Bard (Armor) |
2 |
0/1 |
10% |
Increased chances of Bard inflicting status ailments on an
enemy. |
| Gaia Gear (Armor) |
3 |
1/3 |
15% |
Strong against Quake attacks. |
| Kenpo (Armor) |
3 |
0/2 |
20% |
None |
| Wizard (Armor) |
5 |
1/5 |
10% |
None |
| Black (Armor) |
7/8 |
1/7 |
0% |
Physically powerful against undead attacks. |
| Cap (Helmet) |
1 |
1 |
3% |
None |
| Headband (Helmet) |
1 |
1 |
10% |
Good against Charm attacks. |
| Leather (Helmet) |
2 |
2 |
6% |
None |
| Gaea (Helmet) |
3 |
2 |
7% |
Strong against Quake attacks. |
| Bandanna (Helmet) |
3 |
3/1 |
12% |
None |
| Wizard (Helmet) |
5 |
3/7 |
0% |
None |
| Ruby Ring (Accessory) |
0 |
0/3 |
10% |
Good against "Pig" spells and attacks. |
| Iron Ring (Accessory) |
2 |
1/2 |
10% |
None |
| Rune (Accessory) |
3 |
2/8 |
10% |
Strong against Mute spells and attacks. |
| Cursed Ring (Accessory) |
0 |
0 |
10% (-10%) |
Bad for everyone except for Dark Knight. Absorbs all
elemental attacks. |
| Crystal Ring (Accessory) |
15/20 |
4/12 |
15% |
Strong VS. elemental attacks. Very rare to obtain. |
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