QuickNavigation - FF Odyssey Final Fantasy V Characters: Krile
(Last updated on 11/25/2008)

 

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Bio  

 


 

About (No Spoilers)
Major Relations
Character Developments (Spoilers)
Review
Weapons/Armor

Bio

Krile Baldersion

About (No Spoilers)

     Krile is a little girl who is the granddaughter of Galuf and she is quite useful since she uses her trusty pet Dragon to find the others at one point in the game.  She shares a deep bond with her grandfather, remains faithful for the rest of the party throughout the game, and is an honest and trustworthy person.

Major Relations

     Krile shares a strong bond with her grandfather, Galuf and she also cares about her pet Dragon too.  However, she merely cares about restoring peace and stability to the world and besides this, she shares no strong ties with any of the other characters in the game but is nevertheless quite important.

Character Developments (Spoilers)

     As a trustworthy character and an honest one as well, Krile seems to play a very minor role throughout the game but later on she becomes very important after carrying on Galuf’s dream of defeating Ex-Death once and for all and restoring peace in both Galuf’s and Bartz’s worlds forever.  She is similar in terms of personality to Galuf and has the same degree of determination as he has but she is quite scared and hesitant to carry on the struggle at first.

Review

     As a determined and trustworthy character, Krile has a similar personality to Galuf but she is still unique and slightly different.  While not nearly as intelligent or wise as Galuf, she still is quite caring and shares some personality traits as Reina.  She merely strives for world peace and has a big heart towards others as well.

Weapons/Armor

     Like the other characters in FFV, it is possible that Krile can equip any weapon or armor in FFV, depending on what Job Class you put him in.

Weapons

Weapon Name Attack Power Special Abilities
AB Splitter 89 Same strength when used from the back row. Can use the 2-handed ability.
Air Lancet 53 Can be thrown.
Ancient Sword 40 Can be thrown and randomly casts "Old" with each successful hit.
Apollo's Harp 42 Causes critical hits to Dragons, also can use the 2-handed ability.
Artemis 108 Attack from the back row and causes critical hits to Dragons. Can use the 2-handed ability.
Ash N/A Can be thrown.
Assassin's Dagger 78 Can be thrown, can use "Magic Sword" ability.  Randomly casts Doom after each successful hit.
Battle Axe 20 Can use 2-handed ability and can be thrown.
Beast Killer 69 Same strength when used from the back row.
Bizen's Pride 48 Used with the 2-handed ability, can also be thrown.
Blizzard 62 Can use "Magic Sword" ability and can be thrown. Casts Ice2 when used as an item.
Blood Sword 81 Can use the 2-handed ability. Absorbs enemy's HP after each successful hit.
Brave Sword Varies..... This sword becomes more powerful as you defeat more enemies. It gets weaker if you run away from enemies.
Broadsword 12 Can be thrown, also can use "Magic Sword" ability and 2-handed ability as well.
Chain Whip 49 Causes equal damage from the back row. Randomly causes paralysis after reach successful hit.
Chicken Knife Varies..... Gets stronger as you run away from more battles but it gets weaker if you fight more battles, on the other hand.
Cleaver 30 Can use the 2-handed ability.
Cluster 43 Can be thrown and can use the "Magic Sword" ability as well.
Coral Sword 34 Can be thrown and can use the "Magic Sword" ability and 2-handed ability as well.
Crossbow 49 Can use the 2-handed ability and can attack from the back row with the same strength.
Dancing Dirk 48 Random status effects may occur and can use the "Magic Sword" ability as well.
Dark Bow 40 Can use the 2-handed ability and can have equal damage when attack from the back row. Randomly casts Dark with each successful hit.
Death Sickle 40 Can use the 2-handed ability and also occasionally casts Doom with each successful hit.
Defender 96 Can be thrown in battle and can use the 2-handed ability.  Randomly blocks physical attacks.
Dirk 11 Can use "Magic Sword" ability and can also be thrown.
Double Axe 88 Can use 2-handed abilities.
Double Lance 61 Can be thrown and causes 2X damage when using "Jump".
Dragon Beard 89 Same strength when used from the back row.
Dragon Lance 116 Can be thrown and causes 2X damage when using "Jump".
Dream Harp 22 Can be used in the back row for equal damage.
Earth Bell 32 Randomly casts Quake after each successful hit.
Earth Hammer 55 Can be thrown and can also use the 2-handed ability.
Elfin Bow 53 Same strength when used from the back row.
Enchanter 99 Can use the 2-handed ability and can also use "Magic Sword".
Excalibur 107 Can be thrown and can also use the 2-handed ability.  Inflicts Holy elemental damage.
Fire Bow 36 Can use the 2-handed ability and has equal strength when used from the back row.  Randomly inflicts Fire damage.
Fire Bute 79 Can be used from the back row.
Fire Rod 13 Occasionally causes Fire damage and can also be used as an item.
Fire Skill N/A Can only be thrown.
Flail 13 Equal strength when used from the back row.  Can use the 2-handed ability.
Flame Sabre 60 Can use "Magic Sword" ability and 2-handed ability as well. Casts Fire2 when used as an item.
Gale Bow 66 Can be used from the back row and randomly attacks using SSHOT.
Halycon Blade 38 Can use "Magic Sword" ability and can also be thrown.
Half Moon 46 Can use the 2-handed ability as well as the "Magic Sword" ability.  Occasionally casts sleep with each successful hit.
Healing Staff 37 Cures target. Can be used as an item.
Holy Lance 106 Causes Holy-elemental damage and does 2X damage when using the "Jump" command.
Hunting Knife 33 Can be thrown and can also dodge physical attacks sometimes.
Ice Bow 36 Same strength when used from the back row.  Occasionally causes Ice damage.
Ice Rod 13 Randomly causes Ice damage.  Can be used as an item.
Javelin 52 Deals 2X damage when using the "Jump" command.
Judge Staff 57 Randomly casts a weak version of "Holy".
Katana 39 Can use the 2-handed ability and can also be thrown.
Kotetsu 55 Can use the 2-handed ability and can also be thrown.
Knife 4 Can be thrown.
Lamia's Harp 32 Randomly confuses an enemy.
Lightning Bow 36 Same strength when used from the back row.  Causes Lightning-elemental damage.
Lightning Rod 13 Randomly casts Lightning damage and can be used as an item.
Lightning Skill N/A Can only be thrown.
Lumino Staff 42 None.
Long Sword 19 Can be thrown and you can also use the 2-handed ability with this weapon.
Mace 47 Same strength when used from the back row.
Mage Slasher 28 Casts "Mute" after each successful hit.
Magic Bow -3 Same strength when used from the back row.
MagiShuriken N/A Can only be thrown.
Magus Rod 37 Increases magic power.
Man Eater 86 Varies in attack power.  Causes 2X damage to human enemies.
Masamune 104 Increases pre-emptive strike rate and can use the 2-handed ability as well.
Monster Bell 21 Can be used from the back row.
Monster Killer 94 Can used the 2-handed ability and can also be thrown.
Moonring 32 Can be used from the back row.
Mythril Hammer 25 Can use the 2-handed ability.
Mythril Pike 27 2X damage when using the "Jump" command.
Mythril Sword 28 Can use both the 2-handed and "Magic Sword" abilities.
Ninja Knife 26 Can be thrown.
Partisan 59 Causes 2X damage when using the "Jump" command.
Poison Axe 45 Randomly casts Poison after each successful hit.
Poison Rod 29 Occasionally inflicts Poison damage on an enemy and can also be used as an item.
Power Rod 27 Can be used from the back row.
Power Staff -3 None.
Ragnarok 137 Can be thrown and can use the 2-handed ability.
Razor Ring 68 Can be used from the back row.
Regal Cutlass 54 Can use both the 2-handed and "Magic Sword" abilities.
Rune Axe 68 Uses MP for big damage.
Rune Chime 42 Same strength when used from the back row. Uses MP to cause critical attacks.
Rune Edge 57 Sometimes uses up MP to increase attack power.
Sage Staff 50 Raises the spell "Holy" by 40% in terms of attack power.
Sasuke's Dagger 96 Can be thrown and can also use the "Magic Sword" ability.
Shock Whip 39 Can be used from the back row and randomly casts Bolt after each successful hit.
Short Spear 51 Can be thrown.
Shuriken N/A Can only be thrown.
Silver Bow 35 Same damage from the back row, can also use the 2-handed ability.
Silver Harp 12 None.
Spear 42 2X damage when you use the "Jump" command.
Staff 6 None.
Strato 117 Can use the 2-handed ability.
Thief Knife 63 Randomly steals from an enemy after each successful hit.
Thor's Hammer 78 Can be used from the back row with the 2-handed ability.
Tinkerbell 52 Same strength when used from the back row.
Trident 35 2X damage when using the "Jump" command.
War Hammer 35 Can use the 2-handed ability.
Water Skill N/A Can only be thrown.
Whip 23 Used from the back row, occasionally causes paralysis.
Wind Lance 44 2X damage when using the "Jump" command.
Wind Sword 41 Causes Aero elemental damage.
Wonder Rod -3 Can be used as an item and can attack from the back row.
Wooden Rod 5 Used from the back row.
Yoichi's Bow 98 Same strength from the back row.

Armor/Accessories

Name Type Defense Magic Defense Weight Special Abilities
Aegis Shield Shield 5 0 4 Sometimes evades magic attacks.
Angel Ring Accessory 5 10 1 Protects against Zombie and Old status.
Angel Robe Armor 10 11 2 Protects against Zombie and Old status.
Black Costume Armor 17 2 3 None
Black Hood Helmet 12 2 0 None
Black Robe Armor 14 14 2 Increases the power of Black magic spells.
Bonemail Armor 30 5 3 Character becomes undead when equipped.
Bronze Armor Armor 4 2 8 None
Bronze Plate Armor 3 2 4 None
Bronze Helmet Helmet 2 2 4 None
Bronze Shield Shield 1 0 5 None
Circlet Helmet 10 3 0 None
Coral Ring Accessory 5 5 1 Absorbs water-elemental attacks and nullifies fire attacks.
Coronet Helmet 4 4 8 Raises the ratio rate of "Control".
Cotton Robe Armor 2 4 2 None
Crystal Helmet Helmet 13 2 4 None
Crystal Mail Armor 20 2 8 None
Crystal Shield Shield 8 0 5 None
Diamond Armband Accessory 4 5 3 None
Diamond Armor Armor 15 2 8 None
Diamond Plate Armor 13 2 8 None
Diamond Helmet Helmet 10 2 4 None
Diamond Shield Shield 6 0 5 None
Earth Robe Armor 8 10 2 Increases Quake attacks by 50%.
Elf Cloak Accessory 0 3 1 Occasionally evades attacks.
Fire Ring Accessory 5 5 1 Absorbs Fire attacks and nullifies Ice attacks too.
Flame Shield Shield 7 5 5 Absorbs Fire attacks and nullifies Ice attacks.
Gauntlet Accessory 1 0 5 None
Genji Armor Armor 22 2 9 None
Genji Glove Accessory 12 1 6 None
Genji Helmet Helmet 15 2 5 None
Genji Shield Shield 9 1 6 None
Giant's Glove Accessory 9 1 14 None
Gold Armor Armor 12 2 8 None
Gold Helmet Helmet 8 2 4 None
Gold Shield Shield 4 0 5 None
Green Beret Helmet 3 2 2 None
HairOrnament Accessory 2 0 2 Magic consumes 1/2 MP of what it normally is.
Hex Ring Accessory 25 5 1 Automatically goes into Condemned status.
Ice Shield Shield 7 5 5 Absorbs Ice attacks and nullifies Fire attacks.
Iron Armor Armor 6 2 8 None
Iron Helmet Helmet 4 2 4 None
Iron Shield Shield 2 0 5 None
Kaiser Knuckle Accessory 8 0 5 Increases damage when using the "Fight" command.
Kornago Guard Accessory 0 0 15 Catch monsters when they are at 50% of normal HP.
Kung Fu Suit Armor 5 2 3 None
Leather Armor Armor 1 1 2 None
Leather Shoes Accessory 2 1 1 None
Leather Helmet Helmet 1 1 1 None
Leather Shield Shield 0 0 2 None
Luminous Robe Armor 11 12 2 None
Mirage Vest Armor 14 4 3 100% evade rate.
Mythril Armor Armor 9 2 8 None
Mythril Helmet Helmet 6 2 4 None
Mythril Glove Accessory 3 0 5 None
Mythril Shield Shield 3 0 5 None
Ninja Suit Armor 9 2 3 Enables character to dodge attacks more easily.
Plumed Hat Helmet 2 2 2 None
Poet Cap Helmet 6 2 2 None
Poet Robe Armor 6 8 2 None
Power Tasuki Armor 11 0 0 None
Power Wrist Accessory 3 0 0 Raises attack power.
Prism Dress Armor 15 3 3 Increases the chances of "Sword Dance" in battle.
Protect Ring Accessory 10 10 1 Auto-regen when equipped.
Red Shoes Accessory 11 2 1 Increases the chances of "Sword Dance" in battle.
Ribbon Helmet 12 5 5 Protects against status ailments, except for a few.
Robe Headband Helmet 6 0 3 None
Silk Robe Armor 4 6 2 None
Silver Armband Accessory 2 3 3 None
Silver Glasses Accessory 1 1 1 Prevents Blind and Darkness.
Silver Plate Armor 7 2 0 None
Thief's Glove Accessory 4 0 1 Higher rate of stealing.
Thornlet Helmet 20 5 4 Gradually decreases HP from character.
Tiger Mask Helmet 9 2 2 None
White Robe Armor 14 14 3 Raises the power of White magic.
Winged Shoes Accessory 0 3 0 Auto-haste when equipped.
Wizard Hat Helmet 5 2 2 None
 
 

 

 

   
   
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