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By: wsim
Introduction
In the time after the whole Final Fantasy VII craze which completely
rejuvenated the state of the RPG games market in North America, the RPG market
in North America became flooded with plenty of great RPG games which pleased
many RPG gamers. Games like Final Fantasy Tactics, Xenogears and Vandal Hearts
to name a few, were quite popular among the RPG gaming crowd and many gamers
who have played those RPG thought they were excellent as well. Indeed, during
this time period, the RPG market in North America was really blooming and before
this time, never before have RPG games generated this much hype and positive
fan response as it was between FFVII's release and the release of Final Fantasy
VIII. Before FFVIII was even released in North America, there was plenty of
hype surrounding it and many FFVII fanatics were looking very forward to the
release of FFVIII since FFVII was a massive hit across North America. When Final
Fantasy VIII was finally released in North America in September 1999, it sold
extremely well in North America and it on launch day, it managed to sell very
well and it still holds current North America records as the biggest launch
day in the history of RPG games in North America. With some absolutely outstanding
FMV cinematics and detailed character models, many gamers were extremely impressed
with the game's graphics and many gamers hoped that FF8 would be as good, if
not better than FF7. Does FF8 live up to it's hype? Is it better than FF7, or
was the hype just a bust? Don't worry, my FF8 review will answer those questions
and it will cover more than just that, so if you want to find out if FF8 really
was good or not, read on.......
Full Story
(Spoilers)
-Disc 1
-Disc 2
-Disc 3
-Disc 4
Disc 1
The game first starts out inside the medical clinic in Balamb Garden,
a training academy and school for people training to become mercenaries in the
future. Squall Leonheart, a member of the academy and a student in the Garden,
wakes up and after being in a fight with Seifer Almasy earlier on. Seifer Almasy
is another student at the Garden and is Squall's rival and Seifer is a well-known
troublemaker in the Garden. Squall then meets up with his instructor, Quistis
Trepe and then they head to the classroom section of the Garden.
Shortly afterwards, Squall
then gains access to his study panel in the classroom and then gains access
to use the GF's Shiva and Quezacotl. GF's are Guardian Forces and during the
course of the game, you will learn how to junction magic and learn how to use
some GF abilities to your advantage as well as summoning some powerful GF monsters
in battle. After Squall meets up with his instructor Quistis again, Quistis
then instructs Squall to meet her at the Front Gate of Balamb Garden to go on
a mission to the Fire Cavern to try and obtain the GF Ifrit. After meeting up
with Quistis at the Front Gate of Balamb Garden, Quistis then teaches Squall
how to use the junction system and also teaches Squall how to time his gunblade
attack as well as equipping GFs as well. After leaving the Garden, Quistis and
Squall then head east to the Fire Cavern to obtain the GF Ifrit.
Before entering the cavern,
Squall has a choice of 3 different time limits and he can only select one before
heading into the cave. After selecting his preferred time limit, Squall then
follows Quistis inside the Fire Cavern as they make their way through the cavern,
defeating monsters along the way. Finally, they both manage to reach Ifrit and
then Ifrit challenges them to do battle with him to see if they are worthy enough
for him to join them in battle. After a tou gh battle against Ifrit, Squall and
Quistis manage to defeat him and then Ifrit decides to join Squall and Quistis
to help them in battle in the future. They then head back to Balamb Garden and
then once inside the Garden, Quistis reminds Squall about the SeeD Test mission
coming up later on as well. After Squall changes into his Garden Uniform, he
then heads to the 1st floor lobby area of the Garden and meets up with Zell
Dincht, another member of Balamb Garden and also a member of Squall's team during
the upcoming SeeD Training Mission. Squall finds out from Quistis that Seifer
will be the team leader and then Quistis and Headmaster Cid, who is the head
of Balamb Garden, outlines the objectives of the mission to Seifer and the rest
of his team. Quistis and Seifer's team then board on a boat which is headed
to the Dollet Communication Tower, which is the location of the SeeD Test Mission.
After landing on a beach
nearby, Seifer gathers up his team members and then Squall and Zell follow Seifer
to the Central Square area. After reaching the Central Square area, Seifer and
the rest of the team are supposed to keep a close eye on their surroundings
and kill any Galabadian Soldiers if they see any. After getting rid of the surrounding
soldiers, Seifer decides to go against orders and along the way, Seifer and
the rest of the team end up fighting monsters along the way. After reaching
the Dollet Communication Tower, Seifer then backs out on his team and goes on
ahead, trying to kill every Galabadian Soldier in sight and then wrecks havoc
around the Tower area, leaving Zell and Squall to fend for themselves. Outside
of the Communication Tower, Selphie, the girl whom Squall helped out at the
beginning of the game, meets up with Squall and Zell and then they decide to
go around a cliff to enter the Communication Tower. Squall and the others eventually
reach the top of the tower and then they bump into Biggs and Wedge, who are
high-ranking officers of the Galabadian Army. Squall and the others then manage
to defeat Biggs and Wedge and then another monster appears out of nowhere to
fight Squall and the others at the top of the tower. Eventually, after a very
tough boss battle, Squall and the others then have 30 minutes to escape the
tower and reach the beach area to end the SeeD Training Mission. After a scene
where Biggs and Wedge send out a crawling crab-like robot after Squall and the
others, it appears that Squall and the others have to try to escape from the
robot before time runs out on them. After running away from the robot several
times, Squall and the others finally make it back to the beach where they all
board on a ship again. Quistis then shoots down the robotic crab with a machine
gun cannon on board the ship and then they all head back to Balamb Garden. After
reaching the town of Balamb, Squall talks to Quistis on the deck of the ship
and then Squall then heads back to Balamb Garden with the others to find out
the results of their SeeD Test.
Inside Balamb Garden, Squall
talks with Seifer for a bit near the library area of the Garden and then Squall
and the others head to the 2nd Floor of the Garden and they are told by the
Garden Faculty to wait in the hallway until the test results are in. During
this time period, many members of the Garden wait in the hallway, anxiously
awaiting to see if they passed the test to become full-fledged SeeD's. After
the Faculty reveal the test marks, it is apparent that Squall, Zell and Selphie
passed the test along with another member of the Garden and Seifer is told that
he failed the test. Seifer trash talks Squall and the others as Seifer then
leaves the hallway in disgust with his friends, Raijin and Fujin. After speaking
with Cid Kramer, headmaster of Balamb Garden, Squall and the others then receive
their SeeD rank and Cid explains to them all about the purpose of SeeD and so
on. Later on that night, it appears that Balamb Garden is holding a big party
to honor the newest members of SeeD, which are the most elite members of Balamb
Garden. Squall then changes to his new SeeD uniform and then heads to the party
where a mysterious girl whom he had never seen before asks him to dance with
her. Squall is reluctant to dance with her but she makes him go along anyways
and after she leaves the dance floor, Squall then speaks with Quistis and then
Quistis then tells Squall to get changed again and meet her in the Training
Center. After meeting up with Quistis in the Training Center, Squall then talks
to Quistis again and then Squall follows Quistis to the secret area, which has
a nice view as well. Quistis then tells Squall that she is not longer his instructor
anymore and she tells Squall that the Garden Faculty told her that she had failed
as an instructor. Quistis tells Squall that from now on, she is now a member
of SeeD, just like Squall and that the reason why she failed as an instructor
is because she lacked "leadership qualities". After Quistis finishes talking
with Squall, both of them then plan on leaving the Training Center but at the
entrance, they help a women in danger and after saving her, she is taken in
by some mysterious white SeeDs. Squall then heads back to his dorm room and
then Zell tells him that Squall has a new room now that he's a SeeD. Squall
then goes to bed in his now room and then after waking up the next day, Squall
heads to the front gate of the Garden to meet Zell and Selphie as well as headmaster
Cid. Cid then explains to Squall and the others about their first mission briefing
and he explains the purpose of their first SeeD mission in detail. He tells
Squall that he and the others are to help out a resistance faction in Timber
against Galbadia and Cid then gives Squall a special item: "The Magical Lamp".
Squall and the others then head to the town of Balamb again where they catch
a train which is headed for Timber.
Once inside the train, Squall and the others head to their own private SeeD
cabin on board the train and shortly afterwards, Squall and the others suddenly
start to feel woozy and then they all fall to sleep. All of a sudden, the screen
blacks out and then you start to control Laguna, Kiros and Ward who are all
soldiers of the Galbadian army. This is what I call "Dream Sequence" and there
will be several more following the adventures of Laguna and his friends throughout
the course of the game. Laguna, Kiros and Ward then pass through a forest and
then they hop on a car to Deling City. Inside Deling City, Laguna and his friends
then enter the Galbadia Hotel to watch a performance inside the hotel and then
after Julia, who is the girl whom Laguna likes, leaves the room, Laguna speaks
with the hotel clerk and then heads off to Julia's room. After talking to Julia
for awhile, Laguna then gets called away by Kiros and then the Dream Sequence
comes to an end. After their arrival in Timber, Squall and the others then tell
the right password to a person in Timber and then they head off to meet the
"Forest Owls", a resistance faction against Galbadia. After meeting Rinoa, the
girl who Squall danced with earlier in the game, Squall and the others head
to another room where the SeeDs and the Forest Owls then discuss about the upcoming
mission and strategy as well. After speaking with Watts, a member of the Owls,
Squall and the others, along with Rinoa then decide to start the mission as
they try to catch the President's train car to begin negotiations with the President
over the state of Timber's independence from Galbadia. After finally reaching
the President's Car, Squall and the others then find out that the President
is a fake and they end up fighting him. After defeating the fake President,
Squall and the others along with the "Forest Owls" decide to discuss about what
they plan to do next and then they all head back to Timber. After using a window
inside a house in Timber, Squall and the others then pass through a narrow alleyway
in the town as they battle some Galbadian Soldiers along the way. Squall and
the others then reach a TV Station and then after a scene involving the real
President of Galbadia, Vinzer Deling, it is revealed that Seifer then holds
the President hostage and then a series of events occur. Squall and the others
decide that it's not exactly the best idea to head back to Balamb Garden at
this time so they head to the nearest Garden from Timber, which is Galbadia
Garden. After receiving some train tickets from Zone, Squall and the others
then board on the last train which is headed for the East Academy station. Squall
and the others then head northwest from the station and they enter a forest,
which is the only way to reach Galbadia Garden at this time.
After entering the forest,
Squall and the others then fall asleep again as the next Dream Sequence begins.
Laguna, Kiros and Ward fight through some Esthar soldiers along the way through
a maze and along the way, and then Laguna and the others find themselves cornered
by Esthar soldiers on top of a mountain and after fighting through 3 waves of
Esthar soldiers, Laguna and the others then manage to see several ships at the
base of the mountain and they then all jump off the cliff to reach the ships
so they can be rescued. Squall and the others then wake up again as they find
themselves in the forest and they then head out from the forest to Galbadia
Garden nearby. Inside Galbadia Garden, Squall and the others then head to the
reception room which is located on the 2nd Floor as Quistis then plans to speak
with headmaster Martine, the headmaster of Galbadia Garden about their current
situation. Squall the speaks with the others inside the reception room and then
leaves the room shortly afterwards and then Squall returns to the center hall
of the Garden an d he then meets up with Raijin and Fujin. After talking with
them, Squall heads back to the front gate and finds Quistis and they both meet
up with the others at the gate. After headmaster Martine discusses about the
current situation, it is decided that they are to assassinate the sorceress
of Galbadia, sorceress Edea and Martine then sends Irvine Kinneas, a sniper
from Galbadia Garden, to help Squall and the others with the mission. They then
use a train to reach Deling City to carry out the assassination mission.
After riding on a bus to reach General Caraway's Mansion in Deling City, Squall
and the others speak with the guards outside the Mansion and they tell Squall
and the others to recover an ID # from the Tomb of the Unknown King to prove
if they are worthy or not. Squall and the others then head northeast of Deling
to reach the Tomb of the Unknown King to retrieve the ID number from a sword
lying inside the tomb. After finding the ID number from the sword in the tomb,
Squall and the others then head back to Deling City to report the ID # to the
guard outside Caraway's Mansion. The guard then gives Squall and the others
permission to enter the Mansion to speak with General Caraway. After discussing
about the plan to assassinate the sorceress to General Caraway, Squall and the
others then decide to split into two teams to carry out the operation. Squall
and Irvine are to make up the Sniper Team while Quistis, Zell and Selphie are
to make up the other team which is supposed to close the gate on Edea when the
time is right, during the parade. The Sniper team is now in position and the
Gateway team then heads back to the Mansion to get Rinoa but then Quistis upsets
Rinoa and then Rinoa runs away from the Mansion. The Gateway team tries to escape
the Mansion but they find themselves locked in the Mansion. Rinoa then heads
into the Presidential Residence and meets Edea and overhears her speech to the
people of Deling City.
Shortly afterwards, the Gateway
team then manages to use a statue in the Mansion to reveal another passageway
as they all head past the sewers back to the switch area which controls the
gate. After pulling the switch, the gate then closes on Edea, temporarily trapping
her and holding up the rest of the parade as well, enabling enough time for
Squall and Irvine to carry out the assassination operation. Squall and Irvine
head to the Presidential Mansion and they find Rinoa being attacked by a couple
of Lizard-like monsters. After saving Rinoa from the Lizards, Squall and Irvine
then head to their spot to attempt to assassinate Edea. Unfortunately, Irvine
is very hesistant to shoot Edea and then after awhile, he finally gathers up
his nerves and then shoots a bullent at Edea. But then Edea then manages to
cast a barrier which destroys the bullet and then Squall hops onto Edea's parade
float and then he finds out that Seifer is protecting Edea for some reason.
Seifer then proclaims that his dream was to become the "sorceress' knight" and
then he confronts Squall and they both do battle. After defeating Seifer for
the time being, Squall, Rinoa and Irvine then confront Edea and they all fight
her to attempt to kill her. The battle is a long and tough one but then at the
end of the battle, Edea then uses her magic to form an icicle that is shaped
like a long blade and thrusts it right into Squall and then Squall appears to
fall a long ways down as Rinoa looks on in concern. After this event is over,
disc 1 is now concluded with some uncertainty surrounding Squall which leads
up to the events that will occur in disc 2.
While not very long, disc
1 mainly just introduces the storyline and characters to the gamer but don't
worry, disc 2 and 3 will unfold more of the story and stuff like that as well.
Personally, disc 1 in FF8 isn't really meant to be dramatic, but the ending
of disc 1 sets the tone of the game quite well but it's a far cry from the overall
greatness and excitement and emotion found in disc 1 in FF7 though. The first
disc in FF8 is still quite good, which is a good start for the game itself.
Now on to disc 2, which of course is longer and it's more dramatic than disc
1 which will really set the emotion and tone of the rest of the game.
Disc 2
During the very beginning of disc 2, another "Dream Sequence" involving
Laguna again occurs and this time, it is set in the town of Winhill. Laguna
is now taken care of and he then meets up with Kiros at a nearby pub in the
town. It is revealed that both Laguna's and Kiro's mission is to protect the
town from monsters and after talking to a women named Raine, Laguna and Kiros
then get a mission briefing and then they go out and patrol the town, battling
any monsters that get in their way. It is also revealed that Laguna has a niece
named Ellone which will be an important character when the game progresses.
After successfully defeating the monsters around town, Laguna and Kiros head
back to the pub to speak with Raine again and Laguna tells Raine that he wants
to become a journalist in the future. Laguna then takes a nap in his room and
then the "Dream Sequence" comes to an end. The game then goes back the D-District
Prison where Squall is then tortured by Seifer and Seifer tries to force Squall
into revealing the true meaning of SeeD.
Shortly after that, Zell,
Quistis and Selphie find themselves locked up in a cell inside the prison with
their weapons confiscated as well. Zell manages to escape from the cell and
after reaching the 8th floor, Zell fights a couple of Galbadian Soldiers and
manages to retrieve his party's weapons back and then he heads back to the cell
to meet up with Quistis and Selphie. After meeting up with them, Zell and the
others encounter Biggs and Wedge again and they fight each other. Zell and the
others defeat Biggs and Wedge and they then head up to the 13th floor to rescue
Squall and after rescuing him, Zell goes on ahead and gets attacked by some
guards. Squall and the others manage to rescue Zell and along the way, they
meet up with Rinoa and Irvine. Squall and the others decide to split into two
parties and Squall's party then heads to the top of the District Prison. After
reaching the top of the prison, Squall gets caught on a sinking bridge and he
makes it across safely, but just barely. After escaping from the prison, Squall
and the others meet up in the middle of a desert and they find out that Galbadia
Garden will launch missiles straight at Balamb Garden. Squall and the others
decide to split into two parties: One to warn the students of the Garden about
the missiles, the other party is to head to the missile base to try and stop
the missiles before it destroys Balamb Garden.
Meanwhile, Squall's party
is already headed to Balamb Garden to warn the others about the missiles so
the game then reverts to the other party in the missile base. The missile base
party then disguises themselves as Galbadian Soldiers using the old uniforms
found inside the car before entering the base. Once inside the missile base,
they then act cool and they manage to fool the guards for the time being and
eventually, they manage to change some settings on the control panel and they
set the Error Ratios to maximum to try and alter the direction of the missiles.
After uploading the new changes, they head to the control room they deal with
some Galbadian Soldiers and they defeat some officers as well and they then
attempt to disable the missiles. They then set the self-destruction switch on
and they eventually reach the parking lot of the base and they end up fighting
a large machine. They defeat the machine and then it appears that they are stuck
and it seems all is lost but it isn't. Shortly afterwards, the game goes back
to Squall's party as they have finally reached Balamb Garden.
After arriving in the Garden,
Squall and the others find out that Balamb Garden is under attack and is now
headed by a guy named headmaster NORG. Squall and the others end up defeating
all of the enem ies and then after meeting Xu, Squall and the others head up
to see Cid. After finding Cid, Squall gets orders from Cid to head to the underground
area of the Garden to uncover a secret which might help them avoid the missiles.
Once underground, Squall and the others then turn the valve wheel which opens
a door that leads to the next room and after hitting the lever which opens a
door on the other side of a bridge, Squall and the others encounter a couple
of monsters and they fight them. After defeating them, Squall and the others
head through the door and after pressing several buttons, the Garden is then
transformed into a mobile structure! After reaching the 2nd floor to check out
the new view, Squall and the others then head down to the basement of the Garden
to meet and confront headmaster NORG. After defeating NORG, Squall and the others
head to the infirmary and they speak with Cid. Squall and the others learn more
about headmaster NORG and more about the Garden's past and then Cid tells Squall
and the others some shocking information: Cid is married to Sorceress Edea.
Cid then clears up with Squall and the others about this issue and Squall and
the others meet up with Xu shortly afterwards. After speaking with her, Squall
and the others later find a ship and later on, a bunch of white SeeDs then ask
for Ellone, the girl in the last Laguna dream sequence. Squall finds Ellone
in the library and then talks to her for awhile and later on, a scene occurs
where Balamb Garden crashes into Fisherman's Horizon.
Squall and the others get
orders from Cid to meet the mayor of FH to try and apologize for the mess the
Garden caused to their village. After speaking to the mayor of FH, Galbadian
Soldiers then enter the village and then attack the village as well. Squall
and the others then follow the train tracks and after defeating the same robot
boss from the missile base again, Squall and the others meet up with the other
party again as they all now head back to Balamb Garden again. Later on, Squall
speaks with the mayor of FH again as the others then plan a little surprise
party for Squall later on that night at FH. During the party, Rinoa meets up
with Squall and they get to know each other better as the others play some music
for Squall for the party. After the party is over, Squall is now in charge of
piloting the Garden and after talking with Xu again, Squall gets orders to then
pilot the Garden to Balamb. Once arriving in Balamb, Squall and the others then
find that the town is under Galbadian occupation for the time being. Squall
and the others find out that there is a "captain" and a "commander" that is
in charge of the Galbadian occupation of Balamb. After getting some clues from
the people, Squall and the others manage to find the captain and they follow
him to Balamb Hotel, where they fight each other. Turns out that the captain
is none other than Raijin himself, one of Seifer's friends! After defeating
Raijin, he then runs inside the hotel and then Squall and the others enter the
hotel to try and find him. Once inside Balamb Hotel, Squall and the others then
fight both Raijin and Fujin and they manage to defeat them for the time being.
After returning to Balamb Garden, Squall and the others then learn how to control
the Garden in mobile mode and later on, they all agree to head to Trabia Garden,
which was the Garden that Selphie used to go to before transferring to Balamb
Garden.
They all manage to arrive
in Trabia Garden and later on, they all meet at a basketball court and then
a flashback sequence occurs. It is revealed that Quistis, Zell, Irvine, Selphie
and Squall were once part of an orphanage and in which a women named Matron
used to take care of them when they were all little. Also, it is revealed that
Matron was actually Sorceress Edea, before she became an evil sorceress. After
the flashback sequence is over, Squall and the others then make the decision
to head back to Balamb Garden again. Squall then pilots the Garden to Edea's
House and then after turning the Garden around, Squall sees the mobile version
of Galbadia Garden. After splitting up into two separate parties, Squall eventually
meets up with Zell and the others after Zell tries to save Rinoa but to no avail.
They all eventually manage to fight of the invading Galbadian Soldiers and after
going through an emergency exit, Squall and the others then enter Galbadia Garden
and they manage to save Rinoa beforehand.
Once inside Galbadia Garden,
Squall and the others then head off to find 3 Card Keys and then they all eventually
manage to find Seifer after fighting through some monsters along the way. Squall
and the others then fight Seifer and after defeating him, Squall and the others
head to the Auditorium area of Galbadia Garden to fight Edea and Seifer together.
Once they defeat both Seifer and Edea, a scene shortly occurs and then Rinoa
disappears and the screen blacks out as disc 2 comes to an end. This is the
end of disc 2, it's not that long but anyways, time to move on with the storyline
of the game.
Disc
3
Squall and the others head to Edea's house as they talk to both Edea
and Cid and you learn more about Edea's past as Matron and shortly after this,
Edea is no longer evil anymore as her powers have weakened and she is no longer
under the control of another sorceress. It is revealed that there is another
sorceress named Sorceress Ultimecia and that she is another sorceress from the
future who once controlled Edea. Squall and the others return back to Balamb
Garden shortly afterwards and then Squall falls asleep and he gets transported
to Laguna's "Dream World" again. It appears that this time Laguna is at a movie
studio, playing the lead role as a knight with Kiros playing a Dragon. But it
turns out that there is a real Dragon on the set and after running away from
it for awhile, Laguna and Kiros then confront and battle the Dragon. After defeating
the Dragon, the sequence ends and Squall then wakes up again. Squall heads back
to Edea's House to get her letter and then after finding a White SeeD ship nearby,
Squall and the others board the ship and they talk to Zone and Watts on the
ship for awhile. After speaking to the leader of the ship, Squall then heads
back to Balamb Garden and checks up on Rinoa inside the Infirmary. Squall then
returns to Edea's House to talk some more with her and then after passing through
some train tracks in Fisherman's Horizon, Squall and the others reach the Great
Salt Lake. At this point, Edea temporarily joins Squall's party for awhile and
after passing through some pathways, Squall and the others then reach the futuristic
city of Esthar.
In Esthar, Squall ends up
falling asleep and then another Laguna sequence occurs, which is, by the way,
the very last Laguna sequence in FF8! Laguna finds himself as a prisoner in
Esthar and after fighting several guards, he then goes on an elevator and he
speaks to Dr. Odine and then rides an elevator to the control room. From there,
Laguna then manages to unlock some doors and he eventually finds Ellone and
as he leaves the room, the "Dream Sequence" comes to an end. Squall and the
others head to the center of the city to find Dr. Odine's lab and they speak
with him for a bit. After leaving Esthar and reaching the Lunar Gate nearby,
Squall and another character end up getting shot into outer space and then Zell,
back in Esthar then learns that his party must catch the Lunatic Pandora before
it's too late. Zell then manages to catch the Lunatic Pandora in time and then
the game reverts back into space with Squall and the others. Squall takes Rinoa
to the medical lab on board the spaceship to check on her ailing medical condition
and after Squall finds Ellone, who is revealed to be Squall's sister as the
alarm sounds and Squall runs back to check on Rinoa. An FMV sequence occurs
in which monsters from the moon are now headed for Earth, infesting the world
as well. It appears that Rinoa is drifting away into outer space and Squall
decides to put on a spacesuit to try and save her. After saving her in space
eventually, Squall then manages to reach the Ragnarok, along with Rinoa. The
Ragnarok is a spaceship and Squall and Rinoa find that the ship is infested
with some aliens and after wiping them out, Squall and Rinoa then manage to
fly the Ragnarok back to Earth. After landing on Earth again, Rinoa then gets
imprisoned shortly afterwards and Squall and the others head to the Sorceress
Memorial to free Rinoa and later on, they all decide to head back to Edea's
House and after following Angelo across the flower field, more storyline is
revealed and beforehand, it is revealed that Rinoa is a sorceress, that Edea
has given up her powers to her for the time being. Zell then interrupts and
then they head back to Esthar to speak with the president, which is Laguna!
Squall and the others then find Kiros and Ward with Laguna, acting as his highest
government ministers of Esthar as well. They then all agree to head to the Lunatic
Pandora and after breaking through, Squall and the others enter the Lunatic
Pandora and they fight Raijin and Fujin for the last time. After going though
the Lunatic Pandora, Squall and the others fight Seifer for the last time and
they manage to defeat him. Seifer manages to merge Rinoa and the evil Sorceress
Adel, brought back to life again from long ago into one as disc 3 comes to an
end. Pretty dramatic turn of events there, anyways, now comes disc 4, the last
disc in FF8.
Disc 4
Squall and the others manage to defeat Adel and rescue Rinoa and then
Ellone manages to send Rinoa into the past, allowing Sorceress Ultimecia to
achieve "Time Compression". Squall and the others then find themselves in the
world of "Time Compression" and along the way, they defeat several sorceress-type
bosses, Squall and the others then head to Ultimecia's Castle by going through
Edea's House. Once entering the castle, Squall and the others find out that
all their abilities have been sealed by Ultimecia's servants and they have to
defeat Ultimecia's servants to unseal their lost abilities. Squall and the others
split into two different parties and eventually, they manage to unsea l their
abilities and they head down the clock tower of the castle and after passing
through a long pathway, they find a large door. After entering the door, Squall
and the others finally encounter Ultimecia, the final boss of the game and Ultimecia
randomly picks the characters she wants to fight and the battle begins. After
defeating the first form of Ultimecia, she then summons the strongest GF, Griever
and sends it to fight the others. After defeating Griever, Ultimecia then fuses
with Griever to fight the others and after defeating this form of Ultimecia,
she then reveals her true form to fight, which is her final form. Squall and
the others manage to defeat her once and for all and then the ending sequence
occurs. In the ending, it appears that Squall is weakened by the effects of
"Time Compression" and eventually, he does meet up with Rinoa but it appears
that Squall has died out on her. But shortly afterwards, Rinoa manages to revive
Squall again, once the flower field replaces the dark, murky world of "Time
Compression", removing and destroying it entirely. Then the game shows Laguna,
visiting the grave of Raine, his wife and Ellone then waves to him with Kiros
and Ward lurking in the background. The ending also shows Seifer having a good
laugh with his buddies, Raijin and Fujin and then during the credits, a camera
zooms into a Garden party with all the characters and all at the very end, Rinoa
and Squall look on the balcony of the Garden as they kiss under the moonlight
of the sky as the game finally ends. The ending is pretty good in my opinion,
during the ending, you are treated to the full version of "Eyes on Me" by Faye
Wong, which is quite good though. This concludes FF8 and FF8 has one of the
best endings in any FF game to date, anyways, FF8 is still a solid game, I hope
you enjoyed it.
Analysis/Ratings
-Graphics
-Gameplay
-Storyline
-Sound
-Fun Factor
-Overall
-Ratings
Graphics
Final Fantasy 8 has some of the best graphics and FMVs found in any RPG
game to date which very realistic-looking character models as well as some beautifully
animated backgrounds as well. The FMV quality in FF8 is very good and the FMVs
are just wonderful-looking which pleases even the most casual gamer. FF8 definitely
seems to push the power of the Playstation even more so than FF7, by quite a
large amount and FF8 is one of the best-looking PSX games of all-time. The big
difference in graphics style this time is that FF8 seems to take a more realistic
approach than previous FF games, abandoning the super-deformed style found in
the FF games before FF8 and going with a new, realistic look to appeal to casual
gamers as well as RPG gamers too. The summon animations look quite splendid
as well and some limit break animations are very well done as well. Squall's
Lionheart limit break is very flashy and most of the spell effects in FF8 are
well animated, just like the rest of the game, for the most part. There's nothing
that I can really fault about the graphics, except for the fact that no game
is perfect when it comes to graphics really but FF8 definitely comes pretty
damn close, no doubt about that. The graphics in FF8 are definitely something
special and it's probably one of the game's most strongest points in my opinion.
Gameplay
The gameplay in FF8 is not bad, above-average in fact but the junction
system in FF8 can be controversial at times. Some gamers either love the junction
system or they just hate it but I personally think it's ok but there are quite
a number of faults in the actual gameplay of FF8 as well as the junction system
too. First of all, once you understand how to junction magic properly, levelling
up is pretty much pointless since if you refine magic and junction strong magic
to your stats properly, since it raises your HP and Strength by quite a large
amount as well as raising some of your other stats as well. The fact that enemies
level up as you do also provides a good challenge for most RPG gamers but for
me, it just doesn't seem right fighting enemies that you once viewed as scrubs
and then when you fight them later on as you level up, some of them could either
still be pretty easy while others can be pretty tough as well. One problem with
many people who played FF8 is the fact that the game relies way too much on
GFs, which are summons in the game, by the way. The main reason why so many
gamers hate summoning GFs so much is that the GFs take WAY too long to finish
their attack and the bad thing is that you can't skip the GF animations or shorten
them either. Throughout the game, you will have to use GFs quite a bit and that
means having to see stuff like Ifrit's Hellfire or Shiva's Diamond Dust way
too many times, maybe 500 times perhaps? Unfortunately, these aren't the only
faults in FF8's gameplay, there are several other problems with the gameplay
as well. The weapon remodeling concept in FF8 can be pretty creative if executed
properly which in fact that is apparently wasn't in FF8. Remodeling weapons
can be a real pain in the ass, no joke about that one, mainly because your regular
attacks are not that strong to begin with and because finding the right parts
to remodel is very difficult and tedious as well. You have to literally fight
many different enemies to get the parts needed to remodel your weapons and while
some weapons at the beginning aren't that difficult to remodel, the later ones
are extremely difficult to remodel as you sometimes have to steal from some
enemies to get the right parts too. The battle system is not that bad but the
junction system has it's up and downs in my opinion, sure it's creative and
it's something different and all but it has it's faults since you have to rely
on GFs and stuff like that. Finally, the "drawing magic" aspect of the game
is not bad, since it's easy to use and all but the bad thing is that you can
only draw certain spells from certain enemies and sometimes trying to find spells
like Ultima or some rare spells from enemies can be very tedious if you are
low on magic. I still prefer stuff like buying or learning magic rather than
drawing and stocking various magic from various enemies which is tedious, nuff
said. With all that set aside, the gameplay in FF8 is above-average but it lacks
in quite a few areas which prevents the gameplay in FF8 to be as good as the
gameplay found in some other FF games.
Storyline
In Final Fantasy 8, while the sound isn't that great and the gameplay
lacks polish, the storyline is solid and pretty well-written for the most part.
The storyline is also fairly easy to understand, if you paid any attention to
the details of the game, that is. FF8's storyline is a lot different than the
ones found in most RPG games but some of the usual themes still manage to be
present in the game such as love as well as several others too. The setting
for example, isn't your typical Medieval theme found in most RPG games and the
setting in FF8 takes place in a more futuristic setting than FF7 as well. The
game goes into significant detail with the main character of the game and over
the course of the game, his attitude changes dramatically which changes the
gamers feelings toward him. Unfortunately, what FF8 really lacks is a dominant
villain as FF8 tinkers around with a variety of villains but none of them became
dominant villains throughout the game. For example, games like FF6 had a dominant
villain in Kefka, FF7 had Sephiroth and FF9 had Kuja but FF8 doesn't have a
main bad guy in it though. While the storyline is a solid production overall,
sometimes the storyline does tend to slow or drag on a bit during parts of disc
2 and 3 but the game still has it's moments that make the game pretty good and
more interesting as well. Also, another fault in FF8's storyline is that a couple
of characters don't have much of a backstory at all so you don't know anything
about their past really which is too bad, since the other characters have interesting
stories about their past which some interesting events are revealed which link
most of the characters together. The plot has several twists and turns throughout
the game, while maybe not as much as other FF games, they are still quite dramatic
and they leave you wondering what's going to happen next at times as well, which
is a good thing. But overall, the storyline is solid and pretty good in FF8
but what prevents it from scoring a higher rating is the fact that there is
no dominant villain in the game and the storyline tends to slow down a bit during
parts of disc 2 and 3 but the storyline is still a solid production though.
Sound
True, FF8 has some great sounding music tracks like "Eyes on Me", FF8's
regular battle theme as well as Laguna's battle theme but besides those tracks,
the music in FF8 is quite bland overall and it's nothing really spectacular
as well. The music in FF8 is still 16-bit quality although only a few tracks
in FF8 are of that quality, unlike in FF9 where most of the music is still 16-bit.
The sound effects in FF8 are quite well done and sound very clear in my mind
which is nice to have in any RPG game. The sound effects for the summon animations,
magic spells and limit breaks are fluid, clear and they add another layer of
realism in the game, other than the graphics of course. Most of the tracks in
FF8 don't really fit the mood and emotion of certain situations that well, stuff
like Ultimecia's castle and most of the battle themes in FF8 really fit well
but stuff like Galbadia Garden, Timber and Deling City are not that great and
they don't have a good sense of emotion which doesn't help the sound rating
for this game though. There are a lot of mediocre sounding tracks in FF8 too
which kind of balance the rating a bit but the good thing is that the ending
music in FF8 is simply amazing and the opening FMV theme is great too. But if
you look at all the music tracks in FF8 overall, the music isn't too great and
it's only above-average as well. In my opinion, FF8 has some of the weakest
tracks found in any FF game and the music, while good at times, can be simply
horrid for the most part. The music in FF8 isn't as really typical Uematsu-like
greatness, unlike the golden days of Uematsu's genius found in the days of FF6.
In fact, FF8 has some of the worst music ever found in an FF game, not sound
effects wise but background music wise though. Honestly, most tracks in FF8
are just plain bland and kind of dull, unlike the tracks found in the other
FF games which have a better sense of emotion and feeling that fit well with
the game. The music, while not great, is still above-average though which is
still not that bad but don't expect too much out of the music in FF8 though.
Fun Factor
The storyline and the graphics in FF8 can really impress you and keep
you interested for the first couple of times through the game but after that,
the game really starts to lack in terms of replay value. There are several sidequests
in FF8 but they aren't as enjoyable as FF7's and there is a severe lack of mini-games
in FF8 which kind of affects the replay value of the game too. In FF8, there
is only one mini-game, that is the Triple Triad card game which takes quite
a while to master. Most of the game's good items can only be won by winning
Triple Triad games and there are a few sidequests which involve them as well.
There are a few sidequests that involve you to fight Guardian Forces like Bahamut
and Odin but they can be tedious, especially the Bahamut one. The game is still
fun but after playing FF8 through a couple of times and seeing the same GF animations
over and over again, FF8 gets kind of dull and boring after awhile but the sidequests
can prove challenging, even though they aren't entirely all that fun though.
Finally, for the gamers who really want a challenge, try finding Omega Weapon
and try beating it, since Omega Weapon is as tough, if not tougher than the
Weapons found in FF7. Other than that, there really isn't anything else in FF8
that increases the fun factor of the game due to the lack of mini-games and
fun sidequests in the game as well. Overall, FF8 has an above-average replay
value but besides the few sidequests and Triple Triad, the game really doesn't
have too much to offer so don't expect a high replay value out of this game.
Overall
Final Fantasy 8 is a solid RPG game with some of the best FMVs ever seen
on the Playstation as well as a decent storyline to go along with the outstanding
graphics too. Due to the mass success of FF7, many people would think that FF8
would be as great, if not better than FF7 but the truth is that FF8 doesn't
quite live up to it's hype due to faults in gameplay and faults in some minor
areas as well. Many gamers who have played through FF8 can honestly agree that
the game simply doesn't live up to it's hype, even though the graphics and FMVs
are simply superb and the storyline is decent. Why is that? That's because FF8
was over-hyped in my opinion and gamers kind of dissed FF8 because the gameplay
is so different and it doesn't seem like Final Fantasy in the minds and hearts
of many old-school RPG veterans. After playing through the game, FF8 is still
a solid game but I still think FF8 doesn't live up to it's hype and while the
game is solid, it's still a far cry from the brilliance and excellence that
was found in previous Final Fantasy games such as FF6 and FF7. For one thing,
the gameplay in FF8 needs a lot of work and it's one of the major reasons why
FF8 isn't as good as previous FF games since the gameplay in FF games has always
been so great. But in FF8, the junction system is creative but it makes leveling
up practically pointless once you master it and the junction system is quite
controversial in my mind since many people who played FF8 either seem to love
it or hate it. The remodeling concept is plain brutal, since finding the parts
to remodel your weapons is tedious and is a real pain as well and you have to
fight various enemies to find the parts too. The sound in FF8 is ok but not
that great neither with it's fair share of stinkers as well and the sound just
isn't typical Uematsu greatness in my mind as well. Sure, FF8 has some excellent
tracks like "Eyes on Me" and Laguna's battle theme but otherwise, the music
in FF8 is mediocre overall but there's nothing too special about the music in
the game though. Overall, I think that FF8 is still a decent RPG game with some
amazing graphics and FMVs to die for as well as a solid storyline to boast also.
But stuff like poor gameplay, low replay value and mediocre sound are what hurt
FF8 the most, since they have a pretty large impact on the game's overall impressions
and they seem to take away most of the good things in the game though. Which
is too bad, since Final Fantasy 8 almost had all the aspects it needed to fully
live up to it's hype and if it wasn't for the mediocre music, poor gameplay
and low replay value, FF8 would have been as good, if not better than FF7.
Ratings (Compare
w/ other games)
| GRAPHICS: |
9/10 |
9.0 |
With FMVs of outstanding and
excellent quality, as well as some well-detailed backgrounds and realistic
character models, FF8's graphics are very well done and they are one of
the game's most strongest points. |
| GAMEPLAY: |
12.5/20 |
6.3 |
The gameplay in FF8 is above-average,
but the junction system makes levelling up sometimes pointless as if you
know how to junction magic properly, you can increase a character's HP as
well as some other stats which makes levelling up a waste of time, really.
Also, FF8 relies to heavily on GFs as you tend to summon the same GFs time
after time again, I mean how many times have you seen Ifrit's Hellfire attack?
500 times during the game? Not only that, but the weapon remodelling aspect
of FF8 is also not that great, it's very tedious and you will have to fight
a ton of different enemies just to find the right parts to remodel. The
battle engine is not that bad though, but the junction system has it's up
and downs in my opinion. |
| STORYLINE: |
15/20 |
7.5 |
In FF8, the storyline is quite
well-written and it's quite easy to understand, that is, if you paid any
attention to the game. The ending has just the right amount of closure,
maybe too much but at least the ending is complete, unlike FF7's disappointing
ending. The only really bad aspects of the storyline are that Rinoa has
no backstory whatsoever unlike the other characters in the game as well
as that the storyline tends to slow down a bit during parts of disc 2 and
the early part of disc 3. Finally, FF8 also lacked a true, dominant villain
unlike in FF6 and FF7. For example, FF6 had an outstanding villain in Kefka
and FF7 had another great villain in Sephiroth but FF8 didn't have a dominant
villain though. |
| SOUND: |
7/10 |
7.0 |
Besides some great sounding
tracks like "Eyes on Me", FF8's battle theme and Laguna's battle theme,
there isn't that many decent tracks in FF8, to say the least. Music like
Deling City, Timber and a few other tracks are true stinkers in my opinion
and most tracks don't seem to fit the mood all that well, but the music
in FF8 is still above-average though. |
| FUN FACTOR: |
7/10 |
7.0 |
FF8 can be enjoyable for the
first couple of times through but after that, the game simply can't be enjoyed
any more due to the fact that FF8 has no mini-games other than the Triple
Triad card game and FF8 doesn't have too many sidequests either. And the
sidequests in FF8 aren't as fun and enjoyable as the sidequests found in
FF9 or FF7. The game is fun for awhile, but don't expect a high replay value
out of this game. |
| |
| OVERALL: |
50.5/70 |
7.2 |
With some amazing FMVs and
graphics as well as a solid storyline, you may think that FF8 lives up to
it's hype, but unfortunately, FF8 doesn't live up to it's hype in my opinion
as well as many other people as well. Because of the fact that FF8's gameplay
is lacking in many areas as well as the lack of a solid replay value in
the game, FF8 is still a solid game but not nearly as good as FF7. FF8 has
some of the weakest tracks in Final Fantasy game history in my opinion and
besides "Eyes on Me" and a couple of other good tracks, the music in FF8
is quite horrid in my opinion. Overall, FF8 is still a solid RPG game in
standards with some amazing graphics and a solid storyline but what hurts
FF8 the most is the lack of polish in the gameplay department plus some
weak-sounding music tracks as well as a low replay value as well. Which
is too bad, since FF8 has almost all the aspects it needed to fully live
up to it's hype and if it wasn't for the poor music, low replay value and
not that great gameplay, FF8 would be as good, if not better than FF7 was. |
Characters/Guardian
Forces
Characters:
          
Guardian Forces:
               
Extra:
  
Lyrics
Eyes On Me
Whenever sang my songs
On the stage, on my own
Whenever said my words
Wishing they would be heard
I saw you smiling at me
Was it real or just my fantasy?
You'd always be there in the corner
Of this tiny little bar
My last night here for you
Same old songs, just once more
My last night here with you?
Maybe yes, maybe no
I kind of liked it your way
How you shyly placed your eyes on me
Did you ever know
That I had mine on you?
Darling, so there you are
With that look on your face
As if you're never hurt
As if you're never down
Shall I be the one for you
Who pinches you softly but sure
If frown is shown then
I will know that you are no dreamer
So let me come to you
Close as I want to be
Close enough for me
To feel your heart beating fast
And stay there as I whisper
How I love your peaceful eyes on me
Did you ever know
That I had mine on you?
Darling, so share with me
Your love if you have enough
Your tears if you're holding back
Or pain if that's what it is
How can I let you know
I'm more than the dress and the voice
Just reach me out then
You will know that you're not dreaming
Darling, so there you are
With that look on your face
As if you're never hurt
As if you're never down
Shall I be the one for you
Who pinches you softly but sure
If frown is shown then I will know
that you are no dreamer
Liberi Fatali
Fithos Lusec Wecos Vinosec
Fithos Lusec Wecos Vinosec
Fithos Lusec Wecos Vinosec
Excitate vos e somno, liberi mei
Cunae sunt non
Excitate vos e somno, liberi fatali
Somnus est non.
Surgite
Inventite
Veni hortum veritatis
Horti verna veritatis
Ardente verritate
urite mala mundi
Ardente veritate
Incendite tenebras mundi
Valete, liberi
Diebus fatalibus
Fithos Lusec Wecos Vinosec
Fithos Lusec Wecos Vinosec
Fithos Lusec Wecos Vinosec
Fithos Lusec Wecos Vinosec
The Art of Triple Triad
– The mini card game
In FF VIII there is a great treat for all
poker
card game fans out there. The mini game Triple Triad, designed by the
guy who also did the battle design, is a really great mini game, but not an
essential part of the game itself. Each player get 5 cards and the person
who wins the coin-flip will be able to play a card on the board and then the
next player will have to measure up the value and use strategy to outsmart
the counterpart. Quite a easy match for anyone use to the hardboiled action
of
on line poker and games like that.
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