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Junctioning
Topics:
Abilities required to junction
Regular Statistics
(Junction stats)
Elemental
Attack/Defense Junction stats
Status Attack/Defense
Junction stats
In Final Fantasy
VIII, Square tried some more innovation this time around by introducing the
Junction System. It allows you (with the proper GF abilities) to
junction the magic you have drawed to boost attributes in your raw
statistics. The Elemental Attack Junction (Elem-Atk-J) allows
certain kinds of magic to be junctioned to gain elemental attacks. The
Elemental Defense Junction (Elem-Def-J) allows certain kinds of magic to
be junctioned to gain certain elemental defenses. The Status Attack
Junction (St-Atk-J) and Status Defense Junction (St-Def-J)
abilities allow you to equip (junction) certain kinds of magic to provide
status attacks and defenses respectively. Other junctions such as HP-J
Abilities needed to junction:
You can learn these
abilities from certain GFs. To find out which GFs could, check out the
Characters/GF
section for more information.
|
Regular Stats |
Elemental Attack/Defense |
Status Attack/Defense |
| HP-J |
Elem-Atk-J |
St-Atk-J |
| Str-J |
Elem-Atk-J x2 |
St-Atk-J x2 |
| Vit-J |
Elem-Atk-J x3 |
St-Atk-J x3 |
| Mag-J |
Elem-Atk-J x4 |
St-Atk-J x4 |
| Spr-J |
Elem-Def-J |
St-Def-J |
| Spd-J |
Elem-Def-J x2 |
St-Def-J x2 |
| Eva-J |
Elem-Def-J x3 |
St-Def-J x3 |
| Hit-J |
Elem-Def-J x4 |
St-Def-J x4 |
| Luck-J |
|
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Regular Statistics (Junction
stats):
Here is a list of
approximate basic values for each spell that can be junctioned for a
character's basic stat. The stats shown below are added to the basic value
to get the final value. Example: If you junction wind to Squall for his HP,
it will add 300 to his current HP value. Note that these apply when
you have 100 in quantity of the specified magic spell. If you have certain
abilities that will let you junction more than one to a certain category,
numbers will vary.
|
Spell (name) |
HP |
Strength |
Vitality |
Magic |
Spirit |
Speed |
Evade |
Hit |
Luck |
|
Required ability ---> |
HP-J |
Str-J |
Vit-J |
Mag-J |
Spr-J |
Spd-J |
Eva-J |
Hit-J |
Luck-J |
| Fire |
100 |
10 |
4 |
10 |
4 |
8 |
3 |
10 |
8 |
| Fira |
200 |
15 |
8 |
15 |
8 |
12 |
4 |
16 |
12 |
| Firaga |
1400 |
30 |
16 |
30 |
16 |
14 |
4 |
20 |
14 |
| Blizzard |
100 |
10 |
4 |
10 |
4 |
8 |
3 |
10 |
8 |
| Blizzara |
200 |
15 |
8 |
15 |
8 |
12 |
4 |
16 |
12 |
| Blizzaga |
1400 |
30 |
16 |
30 |
16 |
14 |
4 |
20 |
14 |
| Thunder |
100 |
10 |
4 |
10 |
4 |
8 |
3 |
10 |
8 |
| Thundara |
200 |
15 |
8 |
15 |
8 |
12 |
4 |
16 |
12 |
| Thundaga |
1400 |
30 |
16 |
30 |
16 |
14 |
4 |
20 |
14 |
| Water |
300 |
20 |
14 |
18 |
14 |
12 |
4 |
18 |
13 |
Wind
Tornado |
300
3000 |
17
48 |
10
24 |
16
42 |
10
24 |
20
33 |
8
13 |
22
38 |
15
14 |
| Bio |
700 |
24 |
15 |
24 |
15 |
5 |
2 |
4 |
4 |
| Demi |
1600 |
34 |
18 |
36 |
18 |
12 |
4 |
14 |
10 |
| Holy |
3800 |
55 |
28 |
45 |
48 |
10 |
8 |
24 |
14 |
| Flare |
3200 |
56 |
26 |
44 |
26 |
12 |
4 |
26 |
12 |
| Meteor |
4600 |
75 |
34 |
52 |
34 |
30 |
12 |
40 |
22 |
| Quake |
2600 |
40 |
20 |
40 |
20 |
7 |
3 |
30 |
12 |
|
Ultima |
6000 |
100 |
82 |
100 |
95 |
60 |
24 |
60 |
64 |
| Apocalypse |
4200 |
80 |
80 |
80 |
90 |
30 |
12 |
30 |
30 |
|
Cure |
200 |
4 |
15 |
4 |
15 |
3 |
2 |
2 |
2 |
| Cura |
500 |
8 |
28 |
8 |
28 |
4 |
2 |
3 |
3 |
| Curaga |
2200 |
20 |
65 |
20 |
65 |
10 |
4 |
10 |
10 |
| Life |
1200 |
8 |
50 |
10 |
50 |
4 |
2 |
3 |
4 |
| Full-Life |
4800 |
20 |
80 |
20 |
85 |
8 |
4 |
8 |
20 |
| Regen |
2600 |
18 |
70 |
18 |
60 |
8 |
4 |
12 |
8 |
| Dispel |
1000 |
12 |
36 |
16 |
60 |
8 |
4 |
8 |
14 |
| Protect |
400 |
6 |
40 |
10 |
18 |
3 |
2 |
3 |
14 |
| Shell |
400 |
6 |
18 |
10 |
40 |
3 |
2 |
3 |
14 |
| Reflect |
2000 |
14 |
46 |
20 |
72 |
10 |
4 |
8 |
16 |
| Aura |
3400 |
70 |
22 |
24 |
24 |
10 |
2 |
40 |
50 |
| Double |
200 |
15 |
6 |
18 |
6 |
10 |
4 |
40 |
2 |
| Triple |
2400 |
70 |
10 |
70 |
10 |
70 |
16 |
150 |
30 |
| Haste |
500 |
12 |
16 |
20 |
20 |
50 |
8 |
10 |
10 |
| Slow |
500 |
12 |
16 |
20 |
20 |
40 |
8 |
10 |
10 |
| Stop |
800 |
18 |
20 |
30 |
24 |
48 |
10 |
20 |
10 |
| Blind |
100 |
6 |
5 |
12 |
10 |
3 |
2 |
30 |
2 |
| Confuse |
700 |
22 |
18 |
28 |
18 |
18 |
4 |
8 |
8 |
| Sleep |
100 |
6 |
5 |
8 |
10 |
4 |
4 |
3 |
2 |
| Break |
1000 |
20 |
20 |
34 |
35 |
10 |
4 |
10 |
12 |
| Death |
1800 |
22 |
22 |
38 |
58 |
10 |
4 |
10 |
38 |
| Drain |
400 |
13 |
30 |
20 |
24 |
6 |
2 |
5 |
4 |
| Curse |
2800 |
42 |
36 |
60 |
45 |
4 |
2 |
4 |
40 |
| Berserk |
300 |
13 |
8 |
14 |
8 |
5 |
2 |
4 |
3 |
| Float |
200 |
8 |
15 |
8 |
15 |
16 |
4 |
12 |
20 |
|
Zombie |
800 |
15 |
24 |
15 |
12 |
2 |
1 |
2 |
2 |
| Meltdown |
1500 |
24 |
80 |
20 |
20 |
3 |
2 |
12 |
8 |
| Scan |
100 |
5 |
5 |
5 |
5 |
3 |
2 |
3 |
3 |
Elemental Attack/Defense
Junction stats:
Here is a list of
approximate basic values for each spell that can be junctioned for a
character's elemental attack/defense. Note that these apply when you
have 100 in quantity of the specified magic spell. If you have certain
abilities that will let you junction more than one to a certain category,
numbers will vary. Abilities having x2, x3, etc. allow more than one magic
junctioned to the category. If a certain percentage of the elemental
defense can be absorbed, you can gain some HP equivalent to the damage you
would receive.
|
Spell (name) |
Elements Supported |
Elemental Attack |
Elemental Defense |
|
Required ability/abilities
---------------------------------------------> |
Elem-Atk-J, x2,
x3, x4 |
Elem-Def-J, x2,
x3, x4 |
| Fire |
Fire
Ice Thunder Water Wind Holy Earth Poison |
50% |
50% |
| Fira |
Fire
Ice Thunder Water Wind Holy Earth Poison |
80% |
80% |
| Firaga |
Fire
Ice Thunder Water Wind Holy Earth Poison |
100% |
100% |
| Blizzard |
Fire Ice Thunder
Water Wind Holy Earth Poison |
50% |
50% |
| Blizzara |
Fire Ice Thunder
Water Wind Holy Earth Poison |
80% |
80% |
| Blizzaga |
Fire Ice Thunder
Water Wind Holy Earth Poison |
100% |
Absorbs 20% |
| Thunder |
Fire Ice Thunder
Water Wind Holy Earth Poison |
50% |
50% |
| Thundara |
Fire Ice Thunder
Water Wind Holy Earth Poison |
80% |
80% |
| Thundaga |
Fire Ice Thunder
Water Wind Holy Earth Poison |
100% |
Absorbs 20% |
| Water |
Fire Ice Thunder Water
Wind Holy Earth Poison |
100% |
Absorbs 50% |
Wind
Tornado |
Fire Ice Thunder Water Wind
Holy Earth Poison
Fire Ice Thunder Water Wind
Holy Earth Poison |
80%
100% |
80%
Absorbs 100% |
| Holy |
Fire Ice Thunder Water Wind Holy
Earth Poison |
100% |
Absorbs 100% |
| Meteor |
Fire Ice Thunder Water Wind
Holy Earth Poison |
None |
Absorbs 50% |
| Flare |
Fire Ice
Thunder Water Wind Holy Earth Poison |
None |
80% |
| Bio |
Fire Ice Thunder Water Wind Holy Earth
Poison |
100% |
Absorbs 50% |
| Quake |
Fire Ice Thunder Water Wind Holy Earth
Poison |
100% |
Absorbs 100% |
| Ultima |
Fire Ice
Thunder Water Wind Holy Earth Poison |
None |
100% |
| Apocalypse |
Fire Ice
Thunder Water Wind Holy Earth Poison |
None |
100% |
| Life |
Fire Ice
Thunder Water Wind Holy Earth Poison |
None |
30% |
| Full-Life |
Fire Ice
Thunder Water Wind Holy Earth Poison |
None |
40% |
| Protect |
Fire Ice
Thunder Water Wind Holy Earth Poison |
None |
20% |
| Shell |
Fire Ice
Thunder Water Wind Holy Earth Poison |
None |
20% |
| Float |
Fire Ice Thunder Water Wind Holy Earth
Poison |
None |
50% |
Status Attack/Defense
Junction stats:
Here is a list of
approximate basic values for each spell that can be junctioned for a
character's status attack/defense. Note that these apply when you
have 100 in quantity of the specified magic spell. If you have certain
abilities that will let you junction more than one to a certain category,
numbers will vary. Abilities having x2, x3, etc. allow more than one magic
junctioned to the category.
|
Spell (name) |
Status Ailments Supported |
Status attack |
Status defense |
|
Required ability/abilities
---------------------------------------------------> |
St-Atk-J, x2, x3,
x4 |
St-Def-J, x2, x3,
x4 |
| Aura |
Berserk Blind Confuse Curse Darkness
Drain Death Petrify Poison Silence Sleep Slow Stop
Zombie |
None |
100% |
| Berserk |
Berserk
Blind Confuse Curse Darkness Drain Death Petrify
Poison Silence Sleep Slow Stop Zombie |
100% |
100% |
| Blind |
Berserk Blind Confuse
Curse Darkness Drain Death Petrify Poison Silence Sleep Slow Stop Zombie |
100% |
100% |
| Bio |
Berserk Blind Confuse Curse Darkness Drain Death
Petrify Poison Silence Sleep Slow Stop
Zombie |
100% |
100% |
| Confuse |
Berserk Blind Confuse
Curse Darkness Drain Death Petrify Poison Silence Sleep Slow Stop Zombie |
100% |
100% |
| Curse |
Berserk Blind Confuse
Curse Darkness Drain Death Petrify Poison
Silence Sleep Slow Stop Zombie |
100% |
100% |
| Death |
Berserk Blind Confuse Curse Darkness Drain
Death Petrify Poison Silence Sleep Slow Stop
Zombie |
100% |
100% |
| Dispel |
Berserk Blind Confuse Curse Darkness Drain
Death Petrify Poison Silence Sleep Slow Stop
Zombie |
None |
50% |
| Drain |
Berserk Blind Confuse Curse Darkness Drain
Death Petrify Poison Silence Sleep Slow Stop
Zombie |
100% |
100% |
| Esuna |
Berserk Blind
Confuse Curse
Darkness
Drain Death Petrify Poison Silence
Sleep Slow Stop
Zombie |
None |
20% |
| Holy |
Berserk
Blind Confuse
Curse Darkness
Drain Death
Petrify Poison
Silence
Sleep
Slow Stop Zombie |
None |
40% |
| Life |
Berserk Blind Confuse Curse Darkness Drain
Death Petrify Poison Silence Sleep Slow Stop
Zombie |
None |
20% |
| Break |
Berserk Blind Confuse Curse Darkness Drain Death
Petrify Poison Silence Sleep Slow Stop Zombie |
100% |
100% |
| Reflect |
Berserk Blind
Confuse Curse
Darkness Drain Death Petrify Poison
Silence Sleep Slow Stop
Zombie |
None |
25% |
| Silence |
Berserk Blind Confuse Curse Darkness Drain Death
Petrify Poison Silence Sleep Slow Stop
Zombie |
100% |
100% |
| Sleep |
Berserk Blind Confuse Curse Darkness Drain Death
Petrify Poison Silence Sleep Slow Stop
Zombie |
100% |
100% |
| Slow |
Berserk Blind Confuse Curse Darkness Drain Death
Petrify Poison Silence Sleep Slow Stop
Zombie |
100% |
100% |
| Stop |
Berserk Blind Confuse Curse Darkness Drain Death
Petrify Poison Silence Sleep Slow Stop
Zombie |
100% |
100% |
| Zombie |
Berserk Blind Confuse Curse Darkness Drain Death
Petrify Poison Silence Sleep Slow Stop Zombie |
100% |
100% |
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