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Bio
Eiko Carol
Age: 6
Class: Summoner
About (No Spoilers)
As the last surviving member of an ancient race of Summoners, Eiko is a lonely
little girl and has only a group of moogles to keep her company in her village.
She is quite a brave girl and she hopes never to be alone again and later on
in the game, she gets caught up in a love triangle between Zidane, herself and
Garnet. She does have an attitude sometimes but has similar abilities
to Garnet and can summon eidolons as well.
Major Relations
Eiko does seem to have an interest in Zidane and she is deeply attracted to
him as well. However, Eiko does happen to have strong ties with the moogles
living in her home village as well as Princess Garnet. Besides this, she
doesn’t have strong relations with the other characters in the game.
Character
Developments
(Spoilers)
While Eiko lives alone with a group of moogles in her home village of Madain
Sari, she is quite responsible for her age and knows how to take care of herself
quite well. Eiko does have an attitude at times and seems somewhat bossy
but throughout the game, she vows never to be alone again and is willing to
be in the company of others. She is the last surviving member of her Summoning
tribe and she has the ability to summon eidolons much like Garnet. Later
on, it is revealed that Garnet was actually a member of Eiko’s summoning tribe
long ago and that she was adopted by Queen Brahne.
Review
While Eiko does vow never to be alone again, she does prefer the company of
others and she is a fairy bossy character. However, she is responsible
and is quite capable of taking care of herself and she plays a relatively minor
role in the game. She does have the ability to summon eidolons much like
Garnet and she joins up with Zidane and the others after meeting them during
their journey. Eiko secretly likes Zidane, thus, building a love triangle
between herself, Zidane and Garnet in particular.
Weapons/Armor/Accessories
Eiko can equip similar weapons like Garnet for the most part as well as equip
Flutes to use as weapons in battle. She can also equip light armor and
her physical attack is fairly weak, but she can cast White Magic like Garnet
plus summon useful eidolons as well. Pretty much the same as Garnet in
terms of battle usefulness though.
Summons
Carbuncle
Fenrir
Phoenix
Madeen
Weapons
| Weapon Name: |
Attack Power: |
Elemental Attack: |
Elemental Defense: |
Add Status: |
Synthesis: |
| Air Racket |
13 |
None |
None |
Wind |
None |
| Multina Racket |
17 |
None |
None |
Wind |
None |
| Magic Racket |
23 |
None |
None |
Wind/Holy |
None |
| Mythril Racket |
27 |
None |
None |
Wind |
None |
| Priest's Racket |
35 |
None |
None |
Wind |
None |
| Tiger Racket |
45 |
None |
None |
Wind |
None |
| Golem's Flute |
17 |
None |
None |
None |
None |
| Lamia's Flute |
21 |
None |
None |
None |
None |
| Fairy Flute |
24 |
None |
None |
None |
None |
| Hamelin |
27 |
None |
None |
None |
None |
| Siren's Flute |
30 |
None |
None |
None |
None |
| Angel Flute |
33 |
None |
None |
None |
None |
Armor
| Name: |
Effects: |
Price: |
Extra
Information: |
| Aloha T-Shirt |
None |
None |
None |
| Silk Robe |
Defense +7 |
400 |
Decreases
Ice-elemental damage by 50%. |
| Bronze Vest |
Spirit +1, Defense
+9, Magic Defense +1 |
670 |
None |
| Cotton Robe |
Strength +1, Magic
+1, Defense +10, Magic Defense +2 |
2000 |
None |
| Mythril Vest |
Defense +12 |
1180 |
Decreases
water-elemental damage by 50%. |
| Magician Cloak |
Magic +1, Defense
+15, Magic Defense +2 |
1850 |
Raises Ice attack
power and spells. |
| Silk Shirt |
Strength +1, Magic
+1, Defense +16, Magic Defense +2 |
2000 |
None |
| Magician Shirt |
Magic +2, Defense
+21, Magic Defense +3 |
3000 |
None |
| Judo Uniform |
Strength +1, Spirit
+1, Defense +23 |
5000 |
None |
| Power Vest |
Strength +2, Defense
+27 |
7200 |
Raises attack power. |
| Demon's Vest |
Magic +1, Defense +31 |
10250 |
Decreases
Shadow-elemental damage by 50%. |
| Rubber Suit |
Defense +39, Evade
+2, Magic Defense +1, Magic Evade +3 |
20000 |
Decreases
Thunder-elemental attacks by 100%. |
| Light Robe |
Strength +1, Magic
+1, Spirit +1, Defense +41, Magic Defense +6 |
20000 |
Raises Holy and
Shadow spells and attack power. |
| Glutton's Shirt |
Strength +1, Magic
+1, Defense +41, Magic Defense +4 |
6000 |
None |
| White Robe |
Magic +2, Defense
+42, Magic Defense +4 |
8000 |
Increases Holy spells
and attacks. |
| Black Robe |
Magic +2, Defense
+43, Magic Defense +4 |
8000 |
Increases
Shadow-based spells and attacks. |
| Robe of Lords |
Speed +1, Strength
+1, Magic +1, Spirit +1, Defense +46, Magic Defense +5 |
30000 |
Decreases
wind-elemental damage by 100%. |
| Straw Hat |
None |
None |
None |
| Leather Hat |
Magic Defense +6 |
150 |
None |
| Headgear |
Defense +2, Magic
Defense +6 |
330 |
Decreases
water-elemental damage by 1/2. |
| Feather Hat |
Magic Defense +7 |
200 |
Increases wind spells
and attack power. |
| Steepled Hat |
Magic Defense +9 |
260 |
None |
| Magus Hat |
Magic Defense +10 |
None |
None |
| Bandana |
Evade +2, Magic
Defense +12 |
500 |
None |
| Mage's Hat |
Magic Defense +14 |
600 |
Increases Holy and
Shadow elemental attack power and spells. |
| Ritual Hat |
Evade +1, Magic
Defense +16 |
1000 |
Decreases
Holy-elemental damage by 100%. |
| Twist Headband |
None |
1200 |
None |
| Mantra Band |
Evade +1, Magic
Defense +19 |
1500 |
None |
| Dark Hat |
Magic Defense +21 |
1800 |
Decreases Ice damage
by 100%. |
| Green Beret |
Magic Defense +23 |
2180 |
None |
| Black Hood |
Magic Defense +27 |
2550 |
None |
| Red Hat |
Magic Defense +26 |
3000 |
Increases
Fire-elemental attack power. |
| Golden Hairpin |
Magic Defense +32,
Magic Evade +2 |
3700 |
Increases
water-elemental attack power. |
| Coronet |
Defense +1, Magic
Defense +35 |
4400 |
Decreases
wind-elemental damage by 100%. |
| Flash Hat |
Evade +2, Magic
Defense +37 |
5200 |
Increases
Thunder-elemental attacks and spells. |
| Adaman Hat |
Defense +3, Magic
Defense +33 |
6100 |
Decreases
Thunder-elemental damage by 100%. |
| Holy Miter |
Magic Defense +39 |
None |
None |
| Golden Skullcap |
Defense +2, Magic
Defense +47 |
15000 |
Halves Earth-damage,
increases water-based attacks. |
| Circlet |
Magic Defense +51 |
None |
Decreases Earth
spells and attacks by 100%. |
| Mythril Helmet |
Magic Defense +11 |
1000 |
None |
| Pearl Armlet |
None |
None |
None |
| Wrist |
Evade +5, Magic Evade
+3 |
130 |
None |
| Leather Wrist |
Spirit +1, Evade +7,
Magic Evade +5 |
200 |
Raises spirit when
equipped. |
| Glass Armlet |
Evade +10, Magic
Evade +7 |
250 |
Decreases water
damage by 50%. |
| Bone Wrist |
Strength +1, Evade
+13, Magic Evade +9 |
330 |
Raises Earth attacks
and spells. |
| Mythril Armlet |
Spirit +1, Evade +17,
Magic Evade +11 |
500 |
None |
| N-Kai Armlet |
Spirit +2, Defense
+2, Evade +27 |
3000 |
None |
| Jade Armlet |
Magic Defense +2,
Magic Evade +27 |
3400 |
Raises Holy attacks
and spells. |
| Magic Armlet |
Magic +2, Evade +16,
Magic Defense +1, Magic Evade +16 |
1000 |
None |
| Chimera Armlet |
Evade +22, Magic
Evade +14 |
1200 |
Decreases
Holy-elemental damage by 100%. |
| Egoist's Armlet |
Evade +20, Magic
Evade +20 |
2000 |
Decreases
Shadow-elemental damage by 100%. |
| Dragon Wrist |
Spirit +1, Evade +28,
Magic Defense +1, Magic Evade +1 |
4800 |
Decreases
Shadow-elemental damage by 50%. |
| Power Wrist |
Strength +2, Evade
+30, Magic Evade +10 |
5100 |
None |
| Defense Gloves |
Defense +1, Evade
+25, Magic Defense +1, Magic Evade +20 |
6000 |
Decreases Ice, Fire
and Thunder-elemental damage by 100%. |
| Bracer |
Strength +1, Evade
+35, Magic Evade +18 |
24000 |
Slightly raises wind
elemental spells and attacks. |
| Lamia's Tiara |
Magic Defense +14 |
800 |
Decreases
wind-elemental damage by 50%. |
Accessories
| Name: |
Effects: |
Price: |
Special Information: |
| Desert Boots |
Magic +1, Spirit +1, Evade +2 |
300 |
Decreases Earth-elemental damage
by 50%. |
| Magician Shoes |
Magic +2, Magic Evade +6 |
1500 |
None |
| Germinas Boots |
Strength +1, Evade +2 |
900 |
Raises Earth spells and attacks. |
| Sandals |
None |
None |
None |
| Feather Boots |
Evade +3 |
400 |
Absorbs Earth attacks and
spells. |
| Battle Boots |
Strength +2, Defense +2, Magic
Defense +1 |
6500 |
None |
| Running Shoes |
Speed +2, Evade +4, Magic Evade
+4 |
12000 |
None |
| Anklet |
Magic +3, Spirit +1, Evade +5 |
4000 |
Raises spirit. |
| Power Belt |
Defense +2, Strength +3 |
2000 |
Slightly raises attack power. |
| Black Belt |
Strength +2, Spirit +2, Defense
+1 |
4000 |
Raises wind-elemental spells and
attacks. |
| Glass Buckle |
Magic Evade +5, Strength +1,
Magic +1, Spirit +2 |
500 |
None |
| Madain's Ring |
Spirit +2, Magic Defense +2 |
3000 |
Absorbs Ice attacks and spells. |
| Rosetta Ring |
Defense +1, Evade +2, Magic +1,
Magic Defense +3, Magic Evade +2 |
24000 |
Absorbs Fire-elemental attacks
and spells. |
| Reflect Ring |
Spirit +1, Strength +1, Magic
Defense +1 |
7000 |
Automatically casts "Reflect"
when equipped. |
| Coral Ring |
Spirit +2, Magic Evade +3 |
1200 |
Absorbs Thunder spells and
attacks. |
| Promist Ring |
Strength +2, Evade +3 |
6000 |
None |
| Rebirth Ring |
Spirit +4, Magic Defense +2 |
7000 |
Raises Holy-elemental spells and
attacks. |
| Protect Ring |
Spirit +1, Defense +2, Evade +4,
Magic Defense +3, Magic Evade +6 |
40000 |
Decreases all elemental damage
by 1/2. |
| Pumice Piece |
Evade +5, Magic +2, Magic
Defense +1, Strength +2 |
25000 |
Absorbs Holy and Shadow
elemental spells and attacks. |
| Pumice |
Speed +1, Magic +1, Defense +1,
Magic Defense +2 |
50000 |
None |
| Yellow Scarf |
Strength +2, Magic Defense +1 |
400 |
None |
| Gold Choker |
Evade +2, Magic +2, Magic
Defense +1 |
1300 |
Decreases wind-elemental attacks
by 50% and increases Shadow-elemental attacks and spells. |
| Fairy Earrings |
Evade +4, Magic Evade +2, Spirit
+2 |
3200 |
Increases wind-elemental
attacks. |
| Angel Earrings |
Strength +2, Defense +2 |
80000 |
Raises Holy-elemental attacks
and spells. |
| Pearl Rouge |
Magic Evade +4, Spirit +4, Magic
+2 |
5000 |
Raises water-elemental attacks
and spells and decreases Holy damage by 50%. |
| Cachusha |
Speed +1, Magic +2, Spirit +1,
Magic Defense +1 |
1000 |
Raises Fire-elemental attacks. |
| Barette |
Strength +3, Magic +1, Spirit
+1, Magic Defense +1 |
1800 |
Raises Ice-elemental attack
power. |
| Extension |
Strength +1, Spirit +1, Defense
+1, Magic +2, Magic Defense +1 |
3500 |
Raises Thunder-elemental attacks
and spells. |
| Ribbon |
Strength +1, Spirit +1, Defense
+1, Magic +3, Magic Defense +1, Magic Evade +4 |
None |
Absorbs most elements, also
reduces elemental damage by 50%. |
| Dark Matter |
Strength +3, Magic +2 |
None |
None |
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