QuickNavigation - FF Odyssey Final Fantasy IX Characters: Garnet
(Last updated on 11/25/2008)

 

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Bio  

 


 

About (No Spoilers)
Major Relations
Character Developments (Spoilers)
Review
Weapons/Armor/Accessories

Bio

Princess Garnet Til Alexandros 17th

Age: 16
Class:
White Mage

About (No Spoilers)

     As the young princess of the Kingdom of Alexandria and daughter of the evil Queen Brahne, Garnet is caught in the struggle in which Queen Brahne plans to dominate the world.  However, as a princess, she is trapped under the protection of her bodyguard Steiner, who is blindly loyal to Queen Brahne and Garnet strives to find out what’s wrong with her mother’s behaviour.

Major Relations

     Throughout the game, Garnet has strong ties with her mother, Queen Brahne and her loyal bodyguard, Steiner and she also learns to make friends with others as well.  Garnet also makes friends in Eiko, who is also a summoner as well and she makes friends with Tantalus and gets caught in a love affair with Zidane Tribal too.

Character Developments (Spoilers)

     Early on in the game, Garnet realizes that her mother isn’t acting right and Garnet then plans to escape the castle to figure out what happened to her.  By disguising herself as a ordinary citizen, she escapes Queen Brahne’s wrath and willingly joins up with Zidane and Tantalus and she brings Steiner along for the adventure.  A kind-hearted and loyal character, Garnet still cares about her mother, even though she plans to dominate the world and eventually, she finds out the secret force behind her mother’s recent evil behaviour.  However, throughout the game, she also befriends Zidane as well as other characters and she uses her summoning abilities for the good of the party.

Review

     Garnet is a central character in the storyline and plays the lead female role in the game.  While she is the main love interest of Zidane, she isn’t entirely too crazy over him and is more serious that most other people in the game and she is also a kind-hearted and caring character.  Besides Eiko, Garnet is the only character that can cast White Magic and cast summons too.  Still, she remains faithful and loyal, even though she questions her mother’s strange behaviour.

Weapons/Armor/Accessories

     For the most part, Garnet can equip rods and rackets as well and while she is quite a weak character in terms of physical attack, she has a lot of useful white magic and can summon powerful monsters in battle.  She can equip robes and other light armor, much of what Vivi can equip as well.

White Magic Spells
 Cure
 Panacea
 Protect
 Life
 Silence
 Shell
 Reflect
 Float
 Cura
 Mini
 Confuse
 Curaga
 Holy
 Scan
 Stona
 Blind
 Berserk
 Dispel
 Might

Summons
 Shiva
 Ifrit
 Ramuh
 Atomos
 Odin
 Leviathian
 Bahamut

 Ark

Weapons

Weapon Name: Attack Power: Elemental Attack: Elemental Defense: Add Status: Synthesis:
Air Racket 13 None None Wind None
Multina Racket 17 None None Wind None
Magic Racket 23 None None Wind/Holy None
Mythril Racket 27 None None Wind None
Priest's Racket 35 None None Wind None
Tiger Racket 45 None None Wind None
Rod 11 None None None None
Mythril Rod 16 None None None None
Stardust Rod 16 None Shadow None None
Healing Rod 23 None None None None
Asura's Rod 27 Holy None None None
Wizard Rod 31 None None None None
Whale Whisker 36 None None None None

Armor

Name: Effects: Price: Extra Information:
Aloha T-Shirt None None None
Silk Robe Defense +7 400 Decreases Ice-elemental damage by 50%.
Bronze Vest Spirit +1, Defense +9, Magic Defense +1 670 None
Cotton Robe Strength +1, Magic +1, Defense +10, Magic Defense +2 2000 None
Mythril Vest Defense +12 1180 Decreases water-elemental damage by 50%.
Magician Cloak Magic +1, Defense +15, Magic Defense +2 1850 Raises Ice attack power and spells.
Silk Shirt Strength +1, Magic +1, Defense +16, Magic Defense +2 2000 None
Magician Shirt Magic +2, Defense +21, Magic Defense +3 3000 None
Judo Uniform Strength +1, Spirit +1, Defense +23 5000 None
Power Vest Strength +2, Defense +27 7200 Raises attack power.
Demon's Vest Magic +1, Defense +31 10250 Decreases Shadow-elemental damage by 50%.
Rubber Suit Defense +39, Evade +2, Magic Defense +1, Magic Evade +3 20000 Decreases Thunder-elemental attacks by 100%.
Light Robe Strength +1, Magic +1, Spirit +1, Defense +41, Magic Defense +6 20000 Raises Holy and Shadow spells and attack power.
Glutton's Shirt Strength +1, Magic +1, Defense +41, Magic Defense +4 6000 None
White Robe Magic +2, Defense +42, Magic Defense +4 8000 Increases Holy spells and attacks.
Black Robe Magic +2, Defense +43, Magic Defense +4 8000 Increases Shadow-based spells and attacks.
Robe of Lords Speed +1, Strength +1, Magic +1, Spirit +1, Defense +46, Magic Defense +5 30000 Decreases wind-elemental damage by 100%.
Straw Hat None None None
Leather Hat Magic Defense +6 150 None
Headgear Defense +2, Magic Defense +6 330 Decreases water-elemental damage by 1/2.
Feather Hat Magic Defense +7 200 Increases wind spells and attack power.
Steepled Hat Magic Defense +9 260 None
Magus Hat Magic Defense +10 None None
Bandana Evade +2, Magic Defense +12 500 None
Mage's Hat Magic Defense +14 600 Increases Holy and Shadow elemental attack power and spells.
Ritual Hat Evade +1, Magic Defense +16 1000 Decreases Holy-elemental damage by 100%.
Twist Headband None 1200 None
Mantra Band Evade +1, Magic Defense +19 1500 None
Dark Hat Magic Defense +21 1800 Decreases Ice damage by 100%.
Green Beret Magic Defense +23 2180 None
Black Hood Magic Defense +27 2550 None
Red Hat Magic Defense +26 3000 Increases Fire-elemental attack power.
Golden Hairpin Magic Defense +32, Magic Evade +2 3700 Increases water-elemental attack power.
Coronet Defense +1, Magic Defense +35 4400 Decreases wind-elemental damage by 100%.
Flash Hat Evade +2, Magic Defense +37 5200 Increases Thunder-elemental attacks and spells.
Adaman Hat Defense +3, Magic Defense +33 6100 Decreases Thunder-elemental damage by 100%.
Holy Miter Magic Defense +39 None None
Golden Skullcap Defense +2, Magic Defense +47 15000 Halves Earth-damage, increases water-based attacks.
Circlet Magic Defense +51 None Decreases Earth spells and attacks by 100%.
Mythril Helmet Magic Defense +11 1000 None
Pearl Armlet None None None
Wrist Evade +5, Magic Evade +3 130 None
Leather Wrist Spirit +1, Evade +7, Magic Evade +5 200 Raises spirit when equipped.
Glass Armlet Evade +10, Magic Evade +7 250 Decreases water damage by 50%.
Bone Wrist Strength +1, Evade +13, Magic Evade +9 330 Raises Earth attacks and spells.
Mythril Armlet Spirit +1, Evade +17, Magic Evade +11 500 None
N-Kai Armlet Spirit +2, Defense +2, Evade +27 3000 None
Jade Armlet Magic Defense +2, Magic Evade +27 3400 Raises Holy attacks and spells.
Magic Armlet Magic +2, Evade +16, Magic Defense +1, Magic Evade +16 1000 None
Chimera Armlet Evade +22, Magic Evade +14 1200 Decreases Holy-elemental damage by 100%.
Egoist's Armlet Evade +20, Magic Evade +20 2000 Decreases Shadow-elemental damage by 100%.
Dragon Wrist Spirit +1, Evade +28, Magic Defense +1, Magic Evade +1 4800 Decreases Shadow-elemental damage by 50%.
Power Wrist Strength +2, Evade +30, Magic Evade +10 5100 None
Defense Gloves Defense +1, Evade +25, Magic Defense +1, Magic Evade +20 6000 Decreases Ice, Fire and Thunder-elemental damage by 100%.
Bracer Strength +1, Evade +35, Magic Evade +18 24000 Slightly raises wind elemental spells and attacks.
Lamia's Tiara Magic Defense +14 800 Decreases wind-elemental damage by 50%.

Accessories

Name: Effects: Price: Special Information:
Desert Boots Magic +1, Spirit +1, Evade +2 300 Decreases Earth-elemental damage by 50%.
Magician Shoes Magic +2, Magic Evade +6 1500 None
Germinas Boots Strength +1, Evade +2 900 Raises Earth spells and attacks.
Sandals None None None
Feather Boots Evade +3 400 Absorbs Earth attacks and spells.
Battle Boots Strength +2, Defense +2, Magic Defense +1 6500 None
Running Shoes Speed +2, Evade +4, Magic Evade +4 12000 None
Anklet Magic +3, Spirit +1, Evade +5 4000 Raises spirit.
Power Belt Defense +2, Strength +3 2000 Slightly raises attack power.
Black Belt Strength +2, Spirit +2, Defense +1 4000 Raises wind-elemental spells and attacks.
Glass Buckle Magic Evade +5, Strength +1, Magic +1, Spirit +2 500 None
Madain's Ring Spirit +2, Magic Defense +2 3000 Absorbs Ice attacks and spells.
Rosetta Ring Defense +1, Evade +2, Magic +1, Magic Defense +3, Magic Evade +2 24000 Absorbs Fire-elemental attacks and spells.
Reflect Ring Spirit +1, Strength +1, Magic Defense +1 7000 Automatically casts "Reflect" when equipped.
Coral Ring Spirit +2, Magic Evade +3 1200 Absorbs Thunder spells and attacks.
Promist Ring Strength +2, Evade +3 6000 None
Rebirth Ring Spirit +4, Magic Defense +2 7000 Raises Holy-elemental spells and attacks.
Protect Ring Spirit +1, Defense +2, Evade +4, Magic Defense +3, Magic Evade +6 40000 Decreases all elemental damage by 1/2.
Pumice Piece Evade +5, Magic +2, Magic Defense +1, Strength +2 25000 Absorbs Holy and Shadow elemental spells and attacks.
Pumice Speed +1, Magic +1, Defense +1, Magic Defense +2 50000 None
Yellow Scarf Strength +2, Magic Defense +1 400 None
Gold Choker Evade +2, Magic +2, Magic Defense +1 1300 Decreases wind-elemental attacks by 50% and increases Shadow-elemental attacks and spells.
Fairy Earrings Evade +4, Magic Evade +2, Spirit +2 3200 Increases wind-elemental attacks.
Angel Earrings Strength +2, Defense +2 80000 Raises Holy-elemental attacks and spells.
Pearl Rouge Magic Evade +4, Spirit +4, Magic +2 5000 Raises water-elemental attacks and spells and decreases Holy damage by 50%.
Cachusha Speed +1, Magic +2, Spirit +1, Magic Defense +1 1000 Raises Fire-elemental attacks.
Barette Strength +3, Magic +1, Spirit +1, Magic Defense +1 1800 Raises Ice-elemental attack power.
Extension Strength +1, Spirit +1, Defense +1, Magic +2, Magic Defense +1 3500 Raises Thunder-elemental attacks and spells.
Ribbon Strength +1, Spirit +1, Defense +1, Magic +3, Magic Defense +1, Magic Evade +4 None Absorbs most elements, also reduces elemental damage by 50%.
Dark Matter Strength +3, Magic +2 None None
 
 

 

 

   
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