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Bio
Quina Quen
Age: Unknown
Class: Chef
About (No Spoilers)
Quina is a member of the Qu Clan and lives around on various Qu marshes around
the world of Gaia. Quina loves to eat and eventually joins up with Zidane
and the others in search of other exotic foods around the world. Quina
lacks in terms of personality, Quina follows the others along for the ride.
Major Relations
Quina doesn’t have any major ties with any of the characters of the game except
for his tribe master and he has some connection to Vivi supposedly. Later
on in the game, it is revealed that Vivi’s grandfather is a member of Quina’s
tribe and other than this, Quina mainly joins up the others for the search of
exotic foods so there isn’t much to say in terms of friends for Quina.
Character
Developments
(Spoilers)
For the most part, Quina lacks in terms of personality and doesn’t have much
to offer in terms of the storyline except for the fact that Quina tags along
with the others on the order of his master of the clan. Quina likes to
eat frogs especially and other foods and Quina’s main purpose on the adventure
is to search around and taste exotic foods around the world. While an
unstable character, Quina is still helpful in certain situations however.
Review
While Quina plays a very minor role in the storyline, Quina is useful in battle
and can wield some interesting Blue Magic abilities for the good of the party.
Quina is merely a “tag-along” character with little personality or motive to
joining Zidane’s cause to stop Queen Brahne from world domination. Quina
is quite interested in food for the most part and he/she is a weird character
as well. More used for comedy relief in my view, however.
Weapons/ArmorAccessories
A decent character to use in battle, Quina can equip forks to engage in combat
and he can equip light armor for the most part. Although his defense isn’t
that great, he is a good physical attack and can eat up enemies to learn useful
Blue Magic abilities.
Blue Magic Abilities
Goblin Punch
Level 5 Death
Level 4 Holy
Level 3 Def-less
Doom
Roulette
Aqua Breath
Mighty Guard
Matra Magic
Bad Breath
Limit Glove
1000 Needles
Pumpkin Head
Night
Twister
Earth Shake
Angel’s Snack
Frog Drop
White Wind
Vanish
Frost
Mustard Bomb
Magic Hammer
Weapons
| Weapon Name: |
Attack Power: |
Elemental Attack: |
Elemental Defense: |
Add Status: |
Synthesis: |
| Fork |
21 |
None |
None |
None |
None |
| Needle Fork |
34 |
None |
None |
Petrify |
None |
| Mythril Fork |
42 |
None |
None |
None |
None |
| Silver Fork |
53 |
None |
None |
Slow |
None |
| Bistro Fork |
68 |
None |
None |
Sleep |
None |
| Gastro Fork |
77 |
None |
None |
Stop |
None |
Armor
| Name: |
Effects: |
Price: |
Extra
Information: |
| Straw Hat |
None |
None |
None |
| Leather Hat |
Magic Defense +6 |
150 |
None |
| Headgear |
Defense +2, Magic
Defense +6 |
330 |
Decreases
water-elemental damage by 50%. |
| Feather Hat |
Magic Defense +7 |
200 |
Raises the strength
of wind-elemental attacks and spells. |
| Steepled Hat |
Magic Defense +9 |
260 |
None |
| Magus Hat |
Magic Defense +10 |
None |
None |
| Bandana |
Evade +2, Magic
Defense +12 |
500 |
None |
| Mage's Hat |
Magic Defense +14 |
600 |
None |
| Ritual Hat |
Evade +1, Magic
Defense +16 |
1000 |
Decreases
Holy-elemental damage by 100%. |
| Lamia's Tiara |
Magic Defense +14 |
800 |
Decreases
wind-elemental damage by 1/2. |
| Twist Headband |
None |
1200 |
None |
| Mantra Band |
Evade +1, Magic
Defense +19 |
1500 |
None |
| Dark Hat |
Magic Defense +21 |
1800 |
Decreases
Ice-elemental damage by 100%. |
| Green Beret |
Magic Defense +23 |
2180 |
None |
| Black Hood |
Magic Defense +27 |
2550 |
None |
| Red Hat |
Magic Defense +26 |
3000 |
Increases
Fire-elemental attack. |
| Golden Hairpin |
Magic Defense +32,
Magic Evade +2 |
3700 |
Increases
water-elemental attacks and spells. |
| Coronet |
Defense +1, Magic
Defense +35 |
4400 |
Decreases
wind-elemental damage by 100%. |
| Flash Hat |
Evade +2, Magic
Defense +37 |
5200 |
Increases
Thunder/Holy-elemental attack. |
| Adaman Hat |
Defense +3, Magic
Defense +33 |
6100 |
Decreases
Thunder-elemental damage by 100% |
| Holy Miter |
Magic Defense +39 |
None |
None |
| Golden Skullcap |
Defense +2, Magic
Defense +47 |
15000 |
Halves damage by
Earth attacks, increases water-elemental attacks. |
| Circlet |
Magic Defense +51 |
None |
Decreases
Earth-elemental damage by 100%. |
| Mythril Helmet |
Magic Defense +11 |
1000 |
Increases Holy spells
and attacks. |
Accessories
| Name: |
Effects: |
Price: |
Special Information: |
| Desert Boots |
Magic +1, Spirit +1, Evade +2 |
300 |
Decreases Earth-elemental damage
by 50%. |
| Magician Shoes |
Magic +2, Magic Evade +6 |
1500 |
None |
| Germinas Boots |
Strength +1, Evade +2 |
900 |
Raises Earth spells and attacks. |
| Sandals |
None |
None |
None |
| Feather Boots |
Evade +3 |
400 |
Absorbs Earth attacks and
spells. |
| Battle Boots |
Strength +2, Defense +2, Magic
Defense +1 |
6500 |
None |
| Running Shoes |
Speed +2, Evade +4, Magic Evade
+4 |
12000 |
None |
| Anklet |
Magic +3, Spirit +1, Evade +5 |
4000 |
Raises spirit. |
| Power Belt |
Defense +2, Strength +3 |
2000 |
Slightly raises attack power. |
| Black Belt |
Strength +2, Spirit +2, Defense
+1 |
4000 |
Raises wind-elemental spells and
attacks. |
| Glass Buckle |
Magic Evade +5, Strength +1,
Magic +1, Spirit +2 |
500 |
None |
| Madain's Ring |
Spirit +2, Magic Defense +2 |
3000 |
Absorbs Ice attacks and spells. |
| Rosetta Ring |
Defense +1, Evade +2, Magic +1,
Magic Defense +3, Magic Evade +2 |
24000 |
Absorbs Fire-elemental attacks
and spells. |
| Reflect Ring |
Spirit +1, Strength +1, Magic
Defense +1 |
7000 |
Automatically casts "Reflect"
when equipped. |
| Coral Ring |
Spirit +2, Magic Evade +3 |
1200 |
Absorbs Thunder spells and
attacks. |
| Promist Ring |
Strength +2, Evade +3 |
6000 |
None |
| Rebirth Ring |
Spirit +4, Magic Defense +2 |
7000 |
Raises Holy-elemental spells and
attacks. |
| Protect Ring |
Spirit +1, Defense +2, Evade +4,
Magic Defense +3, Magic Evade +6 |
40000 |
Decreases all elemental damage
by 1/2. |
| Pumice Piece |
Evade +5, Magic +2, Magic
Defense +1, Strength +2 |
25000 |
Absorbs Holy and Shadow
elemental spells and attacks. |
| Pumice |
Speed +1, Magic +1, Defense +1,
Magic Defense +2 |
50000 |
None |
| Yellow Scarf |
Strength +2, Magic Defense +1 |
400 |
None |
| Gold Choker |
Evade +2, Magic +2, Magic
Defense +1 |
1300 |
Decreases wind-elemental attacks
by 50% and increases Shadow-elemental attacks and spells. |
| Fairy Earrings |
Evade +4, Magic Evade +2, Spirit
+2 |
3200 |
Increases wind-elemental
attacks. |
| Angel Earrings |
Strength +2, Defense +2 |
80000 |
Raises Holy-elemental attacks
and spells. |
| Pearl Rouge |
Magic Evade +4, Spirit +4, Magic
+2 |
5000 |
Raises water-elemental attacks
and spells and decreases Holy damage by 50%. |
| Cachusha |
Speed +1, Magic +2, Spirit +1,
Magic Defense +1 |
1000 |
Raises Fire-elemental attacks. |
| Barette |
Strength +3, Magic +1, Spirit
+1, Magic Defense +1 |
1800 |
Raises Ice-elemental attack
power. |
| Extension |
Strength +1, Spirit +1, Defense
+1, Magic +2, Magic Defense +1 |
3500 |
Raises Thunder-elemental attacks
and spells. |
| Ribbon |
Strength +1, Spirit +1, Defense
+1, Magic +3, Magic Defense +1, Magic Evade +4 |
None |
Absorbs most elements, also
reduces elemental damage by 50%. |
| Dark Matter |
Strength +3, Magic +2 |
None |
None |
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