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Bio
Zidane Tribal
Age: 16
Class: Thief/Bandit
About (No Spoilers)
Zidane Tribal is a member of the bandit group Tantalus and he is quite a cocky,
yet optimistic character. However, he has no memory of his past nor does
he know his true origins. He likes to charm girls and he is interested
in girls, girls and even more girls. That is, until he learns to appreciate
life and find out his true origins and background.
Major Relations
Throughout the early parts of the game, Zidane seems keen on getting to know
Princess Garnet of
Alexandria
better and learns to make friends with her. However, Zidane’s friends
are all members of Tantalus and some of Zidane’s best pals are Blank and Marcus
of Tantalus as well as their boss, Baku. While Steiner has trouble trusting
Zidane, other characters such as Freya and Vivi get along fairly well with him.
Over the course of the game, Zidane learns his true origins and later on it
is revealed that Kuja is actually Zidane’s brother. Besides this, Zidane
doesn’t really have major relations with other characters in the game.
Character
Developments
(Spoilers)
While the main character of the game, Zidane Tribal is not quite as serious
as you might initially think he is. He is full of confidence and is an
optimistic character and in the beginning of the game, he seems only interested
in Princess Garnet, whom he later on is attracted to. Zidane has little
memory of his past and does not know quite where he comes from, later on he
begins to search for his homeland and eventually, Zidane learns to treat life
in a different manner. However, Zidane is shocked when he learns his true
origins, which are not what you would expect from a person like him.
Review
While it may seem that Zidane isn’t a good main character at first, he later
on learns to appreciate life better and learns about his past. True, he
may seem optimistic and while he doesn’t take things seriously at first, he
later on begins to take a leadership role for the others. Throughout the
game, Zidane is caught up in a love triangle between himself, Eiko and Garnet.
Zidane does mature as the game goes on and has some of the best trance attacks
in the entire game. Decent character overall, but in my view, he isn’t
that great if you compare him to other main characters like Squall and so on.
Weapons/Armor/Accessories
As a thief, Zidane can equip knives and daggers for the most part and his attack
power is good for the most part. While he isn’t as strong as Steiner,
Zidane is still well off in terms of physical attack and he can also equip moderate
and light armor as well. Overall, Zidane is a decent character in battle
as his trances are one of the best in the entire game.
Action Abilities:
Flee
Detect
What’s That!?
Soul Blade
Annoy
Lucky Seven
Sacrifice
Thievery
Trances – Dyne Skills:
Free Energy
Grand Lethal
Neo Twister
Scoop Art
Shift Break
Solution 9
Stellar Circle 5
Tidal Flame
Weapons
| Weapon Name: |
Attack Power: |
Elemental Attack: |
Elemental Defense: |
Add Status: |
Synthesis: |
| Dagger |
12 |
N/A |
N/A |
None |
None |
| Mage Masher |
14 |
N/A |
N/A |
Silence |
None |
| Mythril Dagger |
18 |
N/A |
N/A |
None |
None |
| Butterfly Sword |
21 |
N/A |
N/A |
Silence |
Dagger and Mage Masher. |
| The Ogre |
24 |
N/A |
N/A |
Darkness |
2 Mage Mashers. |
| Gladius |
30 |
N/A |
N/A |
Slow |
None |
| Exploda |
31 |
N/A |
N/A |
Trouble |
Mythril Dagger and Mage Masher. |
| Rune Tooth |
37 |
N/A |
N/A |
Poison |
2 Mythril Daggers. |
| Zorlin Shape |
42 |
N/A |
N/A |
None |
None |
| Angel Bless |
42 |
N/A |
N/A |
Confuse |
Mythril Dagger and Gladius. |
| Sargatanas |
53 |
N/A |
N/A |
Petrify |
Gladius and Zorlin Shape. |
| Masamune |
62 |
N/A |
N/A |
Doom |
Zorlin Shape and Orichalcon. |
| Orichalcon |
71 |
N/A |
N/A |
None |
None |
| The Tower |
86 |
N/A |
N/A |
Mini |
None |
| Ultima Weapon |
100 |
N/A |
N/A |
Sleep |
None |
Armor
| Name: |
Effects: |
Price: |
Extra
Information: |
| Straw Hat |
None |
None |
None |
| Leather Hat |
Magic Defense +6 |
150 |
None |
| Headgear |
Defense +2, Magic
Defense +6 |
330 |
Reduces
Water-elemental damage by 50%. |
| Feather Hat |
Magic Defense +7 |
200 |
Raises
wind-elemental attack power. |
| Steepled Hat |
Magic Defense +9 |
260 |
None |
| Magus Hat |
Magic Defense +10 |
None |
None |
| Bandana |
Evade +2, Magic
Defense +12 |
500 |
None |
| Ritual Hat |
Evade +1, Magic
Defense +16 |
1000 |
Decreases
Holy-elemental damage by 100%. |
| Twist Headband |
None |
1200 |
Raises strength. |
| Mantra Band |
Evade +1, Magic
Defense +19 |
1500 |
None |
| Dark Hat |
Magic Defense +21 |
1800 |
Decreases
Ice-elemental damage by 100%. |
| Green Beret |
Magic Defense +23 |
2180 |
None |
| Black Hood |
Magic Defense +27 |
2550 |
None |
| Red Hat |
Magic Defense +26 |
3000 |
Slightly raises
Fire-elemental attacks. |
| Golden Hairpin |
Magic Defense +32,
Magic Evade +2 |
3700 |
Slightly raises
Water-elemental attacks. |
| Coronet |
Defense +1, Magic
Defense +35 |
4400 |
Decreases
wind-elemental damage by 100%. |
| Flash Hat |
Evade +2, Magic
Defense +37 |
5200 |
Raises
Lightning/Holy elemental attack power. |
| Adaman Hat |
Defense +3, Magic
Defense +33 |
6100 |
Decreases
Thunder-elemental damage by 100%. |
| Thief Hat |
Evade +3, Magic
Defense +38 |
7100 |
None |
| Golden Skullcap |
Defense +2, Magic
Defense +47 |
15000 |
Decreases
Earth-elemental damage by 1/2, slightly raises Water-elemental attacks. |
| Circlet |
Magic Defense +51 |
None |
Decreases
Earth-elemental damage by 100%. |
| Mythril Helmet |
Magic Defense +11 |
1000 |
Raises
Holy-elemental spells and attacks. |
| Leather Shirt |
Defense +6 |
270 |
None |
| Leather Plate |
Defense +8 |
530 |
Decreases
Thunder-elemental damage by 50%. |
| Bronze Vest |
Spirit +1, Defense
+9, Magic Defense +1 |
670 |
None |
| Mythril Vest |
Defense +12 |
1180 |
Decreases
Water-elemental damage by 50%. |
| Power Vest |
Strength +2, Defense
+27 |
7200 |
Slightly raises
attack power. |
| Demon's Vest |
Magic +1, Defense
+31 |
10250 |
Decreases
Shadow-elemental damage by 1/2. |
| Rubber Suit |
Defense +39, Evade
+2, Magic Defense +1, Magic Evade +3 |
20000 |
Decreases
Thunder-elemental damage by 100%. |
| Light Robe |
Strength +1, Magic
+1, Spirit +1, Defense +41, Magic Defense +6 |
20000 |
Slightly raises Holy
and Shadow elemental attacks. |
| Pearl Armlet |
None |
None |
None |
| Wrist |
Evade +5, Magic
Evade +3 |
130 |
None |
| Leather Wrist |
Spirit +1, Evade +7,
Magic Evade +5 |
200 |
Raises spirit when
equipped. |
| Glass Armlet |
Evade +10, Magic
Evade +7 |
250 |
Decreases water
damage by 50%. |
| Bone Wrist |
Strength +1, Evade
+13, Magic Evade +9 |
330 |
Raises Earth attacks
and spells. |
| Mythril Armlet |
Spirit +1, Evade
+17, Magic Evade +11 |
500 |
None |
| N-Kai Armlet |
Spirit +2, Defense
+2, Evade +27 |
3000 |
None |
| Jade Armlet |
Magic Defense +2,
Magic Evade +27 |
3400 |
Raise Holy attacks
and spells. |
| Magic Armlet |
Magic +2, Evade +16,
Magic Defense +1, Magic Evade +16 |
1000 |
None |
| Chimera Armlet |
Evade +22, Magic
Evade +14 |
1200 |
Decreases
Holy-elemental damage by 100%. |
| Egoist's Armlet |
Evade +20, Magic
Evade +20 |
2000 |
Decreases
Shadow-elemental damage by 100%. |
| Dragon Wrist |
Spirit +1, Evade
+28, Magic Defense +1, Magic Evade +1 |
4800 |
Decreases
Shadow-elemental damage by 50%. |
| Thief Gloves |
Speed +1, Evade +26,
Magic Evade +13 |
50000 |
None |
| Power Wrist |
Strength +2, Evade
+30, Magic Evade +10 |
5100 |
None |
| Defense Gloves |
Defense +1, Evade
+25, Magic Defense +1, Magic Evade +20 |
6000 |
Decreases Ice, Fire
and Thunder-elemental damage by 50%. |
| Bracer |
Strength +1, Evade
+35, Magic Evade +18 |
24000 |
Slightly raises wind
elemental spells and attacks. |
Accessories
| Name: |
Effects: |
Price: |
Special Information: |
| Desert Boots |
Magic +1, Spirit +1, Evade +2 |
300 |
Decreases Earth-elemental damage
by 50%. |
| Magician Shoes |
Magic +2, Magic Evade +6 |
1500 |
None |
| Germinas Boots |
Strength +1, Evade +2 |
900 |
Raises Earth spells and attacks. |
| Sandals |
None |
None |
None |
| Feather Boots |
Evade +3 |
400 |
Absorbs Earth attacks and
spells. |
| Battle Boots |
Strength +2, Defense +2, Magic
Defense +1 |
6500 |
None |
| Running Shoes |
Speed +2, Evade +4, Magic Evade
+4 |
12000 |
None |
| Anklet |
Magic +3, Spirit +1, Evade +5 |
4000 |
Raises spirit. |
| Power Belt |
Defense +2, Strength +3 |
2000 |
Slightly raises attack power. |
| Black Belt |
Strength +2, Spirit +2, Defense
+1 |
4000 |
Raises wind-elemental spells and
attacks. |
| Glass Buckle |
Magic Evade +5, Strength +1,
Magic +1, Spirit +2 |
500 |
None |
| Madain's Ring |
Spirit +2, Magic Defense +2 |
3000 |
Absorbs Ice attacks and spells. |
| Rosetta Ring |
Defense +1, Evade +2, Magic +1,
Magic Defense +3, Magic Evade +2 |
24000 |
Absorbs Fire-elemental attacks
and spells. |
| Reflect Ring |
Spirit +1, Strength +1, Magic
Defense +1 |
7000 |
Automatically casts "Reflect"
when equipped. |
| Coral Ring |
Spirit +2, Magic Evade +3 |
1200 |
Absorbs Thunder spells and
attacks. |
| Promist Ring |
Strength +2, Evade +3 |
6000 |
None |
| Rebirth Ring |
Spirit +4, Magic Defense +2 |
7000 |
Raises Holy-elemental spells and
attacks. |
| Protect Ring |
Spirit +1, Defense +2, Evade +4,
Magic Defense +3, Magic Evade +6 |
40000 |
Decreases all elemental damage
by 1/2. |
| Pumice Piece |
Evade +5, Magic +2, Magic
Defense +1, Strength +2 |
25000 |
Absorbs Holy and Shadow
elemental spells and attacks. |
| Pumice |
Speed +1, Magic +1, Defense +1,
Magic Defense +2 |
50000 |
None |
| Yellow Scarf |
Strength +2, Magic Defense +1 |
400 |
None |
| Gold Choker |
Evade +2, Magic +2, Magic
Defense +1 |
1300 |
Decreases wind-elemental attacks
by 50% and increases Shadow-elemental attacks and spells. |
| Fairy Earrings |
Evade +4, Magic Evade +2, Spirit
+2 |
3200 |
Increases wind-elemental
attacks. |
| Angel Earrings |
Strength +2, Defense +2 |
80000 |
Raises Holy-elemental attacks
and spells. |
| Pearl Rouge |
Magic Evade +4, Spirit +4, Magic
+2 |
5000 |
Raises water-elemental attacks
and spells and decreases Holy damage by 50%. |
| Cachusha |
Speed +1, Magic +2, Spirit +1,
Magic Defense +1 |
1000 |
Raises Fire-elemental attacks. |
| Barette |
Strength +3, Magic +1, Spirit
+1, Magic Defense +1 |
1800 |
Raises Ice-elemental attack
power. |
| Extension |
Strength +1, Spirit +1, Defense
+1, Magic +2, Magic Defense +1 |
3500 |
Raises Thunder-elemental attacks
and spells. |
| Ribbon |
Strength +1, Spirit +1, Defense
+1, Magic +3, Magic Defense +1, Magic Evade +4 |
None |
Absorbs most elements, also
reduces elemental damage by 50%. |
| Dark Matter |
Strength +3, Magic +2 |
None |
None |
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