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By: wsim This game is quite different from the usual Final Fantasy games. If you made a spectrum graph, you
will
find
that this game falls in-between Zelda and Final Fantasy in terms of gameplay
and the overall style and substance of the game. I’m going to believe that
this game is a hybrid of both games. The game
was a sequel/prequel to the famed Secret of Mana for the Super Nintendo and
the game itself was released before Secret of Mana but takes place after SOM
in terms of the chronological order of the storyline. It may sound confusing
but the reason why Secret of Mana was called Seiken Densetsu 2 in Japan was
because that FF Adventure in the US was known as Seiken Densetsu in Japan.
Analysis/Ratings
Much to one’s surprise, the game is one of the best-looking Game Boy games
of it’s time period. The backgrounds and the grass and flower palettes are
very nicely done and the
Like what I had said before, the gameplay is much different from what you would expect from any other RPG game. The elements seem to have more in common with Zelda rather than Final Fantasy. It still retains various FF elements so it’s not all like Zelda. The equipment class is far more complex than what you would find in any Zelda game in which players can upgrade their helmets, shields and body armor from bronze to silver and vice versa. There is a large total amount of weapons found in the game as well as useable items. Some weapons have practical uses in the game, aside from defeating monsters and the like, such as using axes to chop down trees that obstruct your path and whips can carry your character across pits and other places. Unfortunately, the game really was an experimental game as it tried to be a hybrid of both the traditional RPG games as well as the action-RPG genre, in which there are some obvious flaws. The game does not have a very smooth flow between the two elements and that perhaps is the biggest problem with the game. Using the menu to equip a different item or weapon interrupts the game needlessly and it is very excessive and tiresome. Just too awkward and too much repeated button-pressing for the system to be extremely effective. The concept is nice, though only if done correctly. There are very few save points in between, so the game could be frustrating for some, especially if you die. A fairly simple storyline, yet with enough twists and turns going on to keep you interested. But the storyline is not the game’s strongest point, nevertheless, it gets the job done right and it is engaging enough for the casual gamer, let alone the Zelda or RPG buff. The development may lack but this is an old Game Boy title so you can’t expect that much from it. It has its adventurous roots but at the same time, the main character has to fight his way to stop the evil from spreading across the world and stop the evil within. The formula has been done before, but FFA adds a nice twist to it as the game itself plays more like an action-RPG and traditional RPG hybrid. Pretty climatic and atmospheric score. There isn’t that much wrong with it in general. Even with the limitations of the speakers, the music is very well done and impressive. While not really the usual RPG fare as this game concentrates more on music tracks that conveys feelings of emotion, such as whether it is the feeling of relaxation, grandness or fear, the music itself is a nice change from other games and the feeling is very Mana-like. There are some similar references in the tracks from this game in comparison to the Secret of Mana, which is a nice thing to have, especially for fans of the SOM games.
Probably one of Square’s best Game Boy efforts to date. From the awesome graphics to the interesting formula of having the best of both the action-RPG genre and the traditional RPG elements found in this game, it seems that Square has put together a very fun and solid title. There is always the thrill of an adventure at almost every turn in the game and indeed, there are some great puzzles to be found in this title and the musical score is pretty nice. While the storyline may not be deep enough to satisfy most of the hardcore RPG fans, action/RPGs do translate very well on handheld consoles and the game itself is a nice change of pace either way. A fun and lighthearted game which is actually a pretty decent action-RPG and regular RPG hybrid to say the least. This title kind of exceeded my expectations as I wasn’t expecting that much to begin with. Ratings (Compare
w/ other games) (not released yet)
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