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By: wsim Developed shortly after the release of FFVII, it so happens that FF Tactics is a spin-off which introduces RPG elements along with the concept of Tactical battle strategy in gameplay. Nevertheless, FF Tactics is developed by Square and manages to keep old FF traditions alive, keeping familiar elements intact along with revamping the classic Job System. Adding the concepts of Tactical battle strategy, the actual battles within Tactics is a lot different from RPGs and plays like a typical strategy game and movement is based along a grid. Perhaps you are wondering whether this hybrid of RPG elements and the concepts of Tactical strategy manage to work out as well as it may seem? If you are still interested and curious then read on the review to find out about my opinions and views about this spin-off from Square’s flagship franchise. -Chapter I -Chapter II -Chapter III -Chapter IV Chapter
I: The Meager Balbanes
Beoulve of Igros falls ill and dies and his son Zalbag takes over command of
the Hokuten Knights. In the meantime, Ramza Beoulve, the youngest brother of
Zalbag and Delita, Ramza’s childhood friend are then sent to Gariland Military
Academy. The Death Corps, a rival group in the struggle for power in Ivalice,
runs rampant throughout Ivalice and the Hokuten demands to oust them from the
land. Ramza and Delita along with the other Hokuten cadets receive orders to
oust the Death Corps and along the way, they help out Algus, a Hokuten cadet
under the Marquis of Limberry. Ramza and the others learn of the kidnapping
of the Marquis by Gustav, the second in command of the Death Corps and demands
a ransom. After further instructions from Igros, the Hokuten arrive in Dorter
Trade City and they find that the Death Corps have taken the Marquis to Zeklaus
Desert. Wiegraf is angry that Gustav went against his orders and then they confront
each other. Wiegraf kills Gustav first and the Hokuten later on find Wiegraf
and a captive Marquis. Ramza lets Wiegraf go free in exchange for the release
of the Marquis and the Hokuten then travel back to Igros Castle. Prince Larg
commends Ramza for his valiant effort and work but Ramza’s half-brother, Dycedarg
is upset with what Ramza did by letting Wiegraf go free. He then sends the Hokuten
to the Thieves Fort to deal with a Chapter
II: The Manipulator And The Subservient Prince
Larg and Prince Goltana both are locked in a deadly power struggle to reunite
the regions of Ivalice together in peace. Ramza, who is now unsure of his place
in life joins up with Gafgarion’s mercenary group whose job is to protect Princess
Ovalia. Delita manages to escape from Fort Zeakden thanks to Teta, meets with
members of the Murond Glabados Church and convinces them that he wants to join
their cause. However, Delita begins to betray and double-cross many groups from
this point, eventually rising from a Squire to become second in command of the
Nanten Knights. Later on, he joins the ranks of the Hokuten, becoming a Holy
Knight. After the defeat and demise of the Death Corps, Wiegraf joins the Temple
Knights’ in which their main purpose is to retrieve the famed Zodiac Stones
and resurrect the Zodiac Braves. Gafgarion and his mercenary group are hired
by the Hokuten to attend to Agrias, the bodyguard of Princess Ovalia. They find
her at Orbonne Monastery and the Monastery is given the Holy stone Virgo for
proof of Agrias’ status. Prince Larg wants Ovalia dead and one of his aides
suggests kidnapping her and executing her. They send the kidnappers to disguise
as Nanten Knights to frame Goltana. Delita hands out the actual kidnapping and
the disguised Hotuken keep Ramza and Gafgarion’s mercenary force busy. After
they defeat the Hokuten, Delita kidnaps the Princess and takes her away by a
Chocobo. Ramza sees Delita and decides to ask him why he is in Goltana’s army.
Ramza follows Gafgarion and Agrias on the way to Bethla but then on the way
at Zirekile Falls, the Hokuten command Gafgarion to kill the Princess and he
agrees as it’s part of his contract. Ramza and Agrias defeat Gafgarion and the
Hokuten and they retreat. Delita then agrees to let Ramza and Agrias travel
with Princess Ovalia to protect her. Delita leaves for an unknown place Both
Ramza and Agrias agree to head over to Lionel Castle to seek protection from
Cardinal Draclau. He orders Rudvich of Bart’s Trading Company to find the sacred
stone Taurus and then Rudvich captures Besrodio Bunanza, who found the stone
and tries to find Mustadio, who he knows will do anything to save his father’s
life. On the way to Lionel Castle, Ramza and Agrias meet up with Mustadio, who
is being chased by agents from Bart Company. The rescue him and Mustadio still
fails to tell them why Bart Company is chasing him and joins Ramza’s cause.
Dycedarg orders Gafgarion to capture Ovalia at any cost, even if he has to kill
Ramza as a result. Dycedarg proclaims that Ramza is a disgrace to the Beoulve
family. Ramza and the others reach Lionel Castle and Mustadio is captured by
Rudvich. However, Mustadio is forced to tell the location of the Zodiac Stone
in exchange for his father’s safety and then Rudvich hints that Cardinal Draclau
was behind the search for the Taurus Stone. After Rudvich leaves, Mustadio shows
the real Zodiac Stone to Ramza and he gave Rudvich the fake one. Draclau then
holds a meeting with Chapter
III: The Valiant Ramza
travels to Lesalia Captial to tell his older brother, Zalbag that someone is
manipulating the Lion War. Along the way, Ramza saves Olan from a group of thieves
and Olan thanks Ramza for his effort. At Lesalia, Ramza tries to tell Zalbag
that Dycedarg was the one who planned out Ovalia’s capture but Zalbag refuses
to believe Ramza’s story. A Hokuten Knight enters the scene and proclaims that
Orlandu and the Nanten Knights have broken through Doguola Pass and Zalbag leaves.
Alma, who is Ramza’s younger sister, meets up with Ramza at the gate and Ramza
tells her about Dycedarg and Delita and she bets Ramza to take her along with
him. Ramza refuses, since he believes that the journey is too dangerous for
her and Zalmo, who is a pagan examiner for the Church, proclaims that Ramza
is a “heretic” for the murder of Cardinal Draclau. Ramza defeats Zalmo and then
Alma tells her brother that she saw one of the Holy Stones back at Orbonne Monastery.
Since Ramza realizes that he is branded as a “heretic”, he is forced to bring
Alma along with him. Once Ramza reaches Orbonne, he finds a clergyman wounded
and the clergyman tells Ramza that the Temple Knights have entered the monastery,
looking for the Virgo Stone. It is revealed that Izlude is leading the Temple
Knights and is looking at an underground library to find the stone. Ramza tells
Alma to stay with the clergyman and gives her the Scorpio and Taurus stones.
Ramza goes after Izlude but then Izlude grabs Alma and walks away from the scene.
Ramza chases the Temple Knights and finds Wiegraf again and defeats him. Wiegraf
teleports out of the monastery and then he uses his despair and hate to react
with the Aries stone to summon Velius, another Lucavi demon. Velius agrees to
give Wiegraf his power and body and then Velius/Wiegraf disappear. The clergyman
crawls out and gives Ramza a book called the Germonik Scriptures and then he
dies from his wounds. The Scriptures tell the true story of St. Ajora and counter
the Church’s claims that Ajora is the son of god. Along the way to travelling
back to Dorter, Ramza encounters Malak, who is a Hell Knight and he tells Ramza
to bring the Germonik Scriptures to Riovanes Castle in exchange for Alma. Later
on, Delita finds Ovalia crying in the ruins of Zeltennia Church and he tells
her that she is a fake and worth nothing in life. She wonders what all her suffering
in her life was for and then Delita comforts her and assures her that she can
trust him. News spreads that the Marquis has died in a battle on the Fuse plains
against the forces of Prince Larg. Ramza and his party decide to head to Riovanes
Castle and along the way, they encounter a bunch of deserters who don’t want
to fight any more. One of the soldiers recognizes that Ramza is wanted as a
heretic and they try to kill him in hopes of going home finally. Ramza and the
Chapter
IV: Somebody to Love Ramza
goes and tells Malak and Rafa that Vormav is behind the plan of the Zodiac Stones
and he tells them that he intends on going to Zeltennia Castle to meet Delita
to tell him that he’s been used by the Church. Ramza also plans on meeting Count
Orlandu to show him the Scriptures and to convince him to join Ramza’s cause.
Prince Larg’s Hokuten army takes the offensive to the war an Analysis/Ratings This game uses partially 3-D environments along with polygonal modeled enemies and characters. While the character sprites seem similar in style to Mario RPG, the graphics set a new standard in strategy RPGs during it’s time period. This time around however, most of the people under the art direction of this game aren’t Japanese and the artwork in this game takes on a more medieval and Eastern Orthodox approach. Hence, the difference in art styles and character portraits in comparison to other FF games. The graphics are very good for it’s time period and while the camera angles occasionally need some work, the spell effects are hi-res sprites and takes advantage of an overhead camera angle. The actual places in the game, while rather small as they only consist of a couple of rooms here and there, are pretty well created with interesting weather effects here and there. Rain pours down every then and now and the variety of map environments affect the strategy and course of battles in Tactics. As for the FMVs, well they don’t look entirely that great and are easily outdated by today’s standards but they are of FFVII-quality and perhaps slightly a step above that. Tactics seems to rely more on text and storyline rather than FMVs though. While the graphics aren’t perfect or anything, they are certainly good for it’s time period and still holds their own today. The camera angles add a nice touch of interest and drama within battles and it makes it easier to track down enemy moves as well as your own actions. FF Tactics offers something different in terms of gameplay from past FF games and it’s completely different from the standard Active-Time battle system that many people are so used to nowadays. First of all, battles occur on a grid and it’s reminiscent of a chess board for that matter. Because of this, you will need to plan out your battle strategy well and there is more logic and thinking involved in them. The real interesting concept of gameplay is the fact that Square has revamped and improved the Job System from Final Fantasy V. This allows a number of possible combinations and customizations to your characters in the game and Tactics offers a nice variety of Jobs and some new ones that weren’t found in FFV. Like always, you can equip armor and weapons to boost your defense and attack power as well as accessories, etc. However, equipping armor this time not only boosts your defense but it increases your max HP as well. This means that upgrading equipment is quite important as it raises your max HP and HP in Tactics is much lower than what you would expect in other RPGs. Other features in the game that prove interesting are that you can view previous scenes that you’ve completed as well as read information about the storyline and characters. The game has quite a helpful, if not very long Tutorial but it’s worth reading if you are playing Tactics for the first time. The gameplay is overall quite good and it’s what you would expect from a strategy RPG game as it mixes strategy elements in battle with abilities and EXP that are present in RPG games. Besides a few minor inconsistencies, the actual storyline in Tactics is very deep and there are a lot of characters involved in the events throughout the game. Tactics has a very impressive prologue and back story in relation to the events that transpired in the game and many themes that are present in all RPGs are present in this game such as: Ambition, honour, manipulation, pride and betrayal. However, while most characters don’t seem to play a very significant or important role in the game, the storyline mainly centres around only a few characters. Since the game is set in a medieval setting, middle age values come into play in which struggles occur between common folks and the noble class. Family name is quite important and religion plays a big role in the game in the form of the Church. The actual Zodiac Brave Story is well-written and can easily pass for a real medieval legend, even though it’s not real in reality. Unfortunately, the few minor inconsistencies in the storyline prevent Tactics from getting a higher score as far as the storyline goes but besides that, it’s clearly a deep and compelling storyline from the get go. Tactics offers an excellent musical score of almost epic proportions. Brilliantly composed and Tactics offers a good variety of battle music and some other tracks in the game. Considering that you will end up fighting a lot of battles in Tactics, the music doesn’t tend to get repetitive and boring and the tunes all fit the mood and setting quite well if you ask me. The sound effects are crisp and sharp as well but some of the actual attack sound effects could use a little bit of work. Besides this minor flaw, the actual musical score in Tactics is some of the best seen in any FF game and even rivals FFVI as far as music goes. The ending credits shows off some amazing orchestrated music and the character themes are dramatic and there are very few mediocre tracks, if any at all within the entire game. Clearly one of Tactics’ most dominating categories and the sound is one of the best aspects of the game. There is nothing much wrong with the music in Tactics. It kind of varies in whether or not you will like this game enough to play it again and again. Although the game can get frustrating in the beginning, once you get used to the battles, they can be quite fun at times and if you beat Tactics through without levelling up your jobs very much or do any sidequests, the game takes about 30-40 hours to beat. However, by doing the sidequests along with trying to master the jobs in the game, Tactics can easily last over 60 hours of your time doing so. Thus, the replay value is pretty solid in Tactics but then again, it’s not a game that you would probably replay more than a few times at best. The game doesn’t get old but it doesn’t offer enough to keep gamers interested for more than 200 hours or anything. The sidequests are interesting and there are even a few FFVII cameo appearances and related stuff in the Cloud and Aeris sidequest, pretty cool if you ask me. Tactics is a pretty fun game as long as you can bear the long battles and the Job System interests you. In my opinion, Tactics managed to exceed my initial expectations since this was my first strategy RPG game that I’ve ever played. While the battle system takes a little while to get used to, they are well done and the gameplay is truly customizable and solid if you ask me. What is really impressive about Tactics is that the storyline happens to be quite deep and compelling in my view and the character development for the main characters are generally quite good. There are plenty of important themes that are present in the game like betrayal, manipulation and ambition and they further enhance the storyline. The graphics, while sometimes not the greatest in a few areas, are clear and crisp and the game has some awesome summon animations and spell effects which make good use of the game’s camera angles. The overall musical score is very good and has some brilliantly composed music that many gamers would be proud of. The dramatic battle tunes don’t get old fast, which is a nice plus and there is a good variety of musical tracks within the game. Tactics is a long game and can perhaps take over 60 hours to complete if you want to build up the various Jobs in the game and complete most of the sidequests too. While it was pretty easy to miss out on a lot of items and secrets, Tactics is hidden with a ton of extra items and treasures. If you can bear with the long battles at times, Tactics is a really fun game which can take up over 100 hours of your time if you decide to master everything. Overall, I believe that Tactics is an excellent strategy RPG game which combines the best elements found in RPGs along with the tactical strategy involved in battles for these kinds of games. Easily one of the best Square games ever made for those who had played and experienced the game. Ratings (Compare
w/ other games) (N/A)
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